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Timestamps below for all the combos. Here is the notation legend:
DP = Goshoryuken
cr = crouching
s = standing
f = forward
b = back
d = down
u = up
hcb = half circle back
hcf = half circle forward
qcf = quarter circle forward
qcb = quarter cirlce back
LP/MP/HP = light/medium/heavy punch
LK/MK/HK = light/medium/heavy hick
xx = cancel into
/ = or
> = next move in target combo
CA = Critical Art
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** ANTI-AIR **
00:09 b+HP xx hcb+HP
00:15 MP DP
** CROSS-UP **
00:19 Use j.LK and j.MK to start cross-up combos
** COMBOS **
00:27 cr.LK, cr/s.LP xx LP DP - 127/253
00:36 cr/s.LP, cr/s.LP xx qcb+MK - 89/173
00:46 cr/s.LP, s.LP xx LP DP - 137/253
00:56 cr/s.LP, cr/s.LP xx qcb+LK, HP DP - 181/302 - [whiffs on crouching opponents]
01:12 s.MP, s.LP xx qcb+MK - 119/203
01:23 s.MP xx MP+MK > P - 123/190
01:31 s.MP, s.LP xx qcb+LK, LP DP - 197/332 - [whiffs on crouching opponents]
01:48 cr.MP/HP, s.MK xx qcb+LK, HP DP - 238/310 - 258/409
02:01 cr.MP/HP, s.MK xx qcb+LK, hcf+KK > qcb+K - 262/446 - 282/496
02:18 cr.MP/HP, s.MK xx MP+MK > K xx hcf+KK > qcb+K - 266/448 - 286/498
02:33 cr.MP/HP, s.MK xx MP+MK > K xx hcf+KK > K, EX DP - 292/458 - 312/508
02:55 cr.MP/HP, s.MK xx qcb+MK, EX DP - 282/426 - 302/476
03:14 cr.MP/HP, s.MK xx HP+HK, s.MK xx qcb+LK, qcf+P, HP DP - 326/475 - 346/525
03:36 CORNER cr.MP/HP. s.MK xx qcb+KK, EX DP - 322/450 - 342/500
03:55 cr.MK can be cancelled into specials or v-skill
04:07 b+HP can be cancelled into specials or v-skill
04:19 f+HP, cr/s.LP xx qcb+MK - 119/203
04:31 f+HP, cr/s.LP xx qcb+LK, HP DP - 211/332 - [whiffs on crouching opponents]
04:53 s.HP > HP - 134/222
05:02 s.HK whiffs on croushing opponents
05:05 s.HK, s.LP xx qcb+LK, HP DP - 231/352
05:19 s.HK > HK, s.MP/MK xx qcb+LK, HP DP - 280/409
05:35 s.HK > HK can combo into any s.MK combo
** DIZZY **
05:56 j.HP, s.HK > HK, s.MK xx qcb+LK, HP DP - 289
06:03 j.HP, s.HK > HK, s.MK xx qcb+MK, EX DP - 315
** COUNTER HIT **
06:12 COUNTER HIT cr/s.LP can combo into cr.MP or s.MK combos
06:17 COUNTER HIT s.MP can combo into s.MK combos
06:23 COUNTER HIT cr.MP can combo into itself
06:27 COUNTER HIT cr/s.MK can combo into s.MK
** CRUSH COUNTER **
06:34 cr.HP, s.MK xx qcb+MK, EX DP - 318/506
06:54 cr.HP, s.MK xx qcb+MK, EX DP xx HP+HK, HP DP - 341/481
07:16 s.HK, cr.HP, s.MK xx qcb+MK, EX DP - 361/563
07:37 s.HK, cr.HP, s.MK xx HP+HK, s.MK xx qcb+LK, qcf+P, HP DP - 385/588
** CRITICAL ART (qcf qcf+p) **
08:03 cr.MP/HP, s.MK xx qcb+LK, LP DP xx CA - 416/359 - 436/409
08:17 CRUSH COUNTER s.HK, cr.HP, s.MK xx HP+HK, s.MK xx qcb+LK, HP DP xx CA - 465/459
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