Wind Simulation in God of War

Описание к видео Wind Simulation in God of War

In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful.

Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=...

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter:   / official_gdc  

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Комментарии

Информация по комментариям в разработке