CALL OF DUTY GHOSTS | CHAPTER 8 : BIRDS OF PREY - GAMEPLAY WALKTHROUGH PART 7

Описание к видео CALL OF DUTY GHOSTS | CHAPTER 8 : BIRDS OF PREY - GAMEPLAY WALKTHROUGH PART 7

CALL OF DUTY GHOSTS | CHAPTER 8 : BIRDS OF PREY - GAMEPLAY WALKTHROUGH PART 7

About Chapter :

Here, you'll have control of an Apache helicopter, engaging units on land, air, and sea. Use R1 for your machine gun, R2 to lock and fire missles, and L2 to release flares when enemy missles lock on to you. After you've taken care of the enemy choppers, you'll be prompted to clear a landing zone. Do so, and you'll be on the ground once more.

Clear your immediate vicinity to reach your next checkpoint. In the next area, you can take the hallway around to flank the enemy troops. Having dispatched them, move forward into the next open area, where you should beware some troops equipped with RPG's. Clear the ground level, and proceed up the stairs, where more troops, and your next checkpoint, await. You now have the option of going one of two ways; decide, and do your job, eliminating more enemies. Once you hop in the elevator, prepare to be catapulted back into the Apache.

Take down the resistance outside the building, as well as the enemy Apaches, and you'll return to your ground force.

Head outside and clear the roof. Eventually, you'll meet up with Rorke himself. Pick up The Rorke File, which is on his desk. Your teammate will then unceremoniously defenestrate him to end the mission.

About Game :

Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.

The game acts as a standalone installment in the wider Call of Duty franchise in lieu of the World War II, Black Ops and Modern Warfare series that preceded it. Ghosts inherits much of the core gameplay and structure of previous titles, with a mission-based campaign and an open-ended multiplayer, but introduces a near-future setting to the series as well as an increased focus on tactical gameplay, including the addition of new "Squads" modes and orbital strike superweapons to the multiplayer. Ghosts also features an alternative co-operative shooter mode titled Extinction, acting as a spiritual successor to the Zombies co-operative PvE gamemodes introduced to the franchise in Call of Duty: World at War. The science fiction elements of the game's campaign and setting would go on to be further explored in Advanced Warfare and Infinite Warfare.

Ghosts received mixed reviews from critics, with most praising its multiplayer gameplay and for the introduction of Extinction, but criticizing it for its single-player campaign, rehashing of familiar concepts, and general lack of innovation.

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