Chill NMS Ambient Background Beats | No Man's Sky 2023

Описание к видео Chill NMS Ambient Background Beats | No Man's Sky 2023

If you love this, make sure and check the original No Man's Sky soundtrack "No Man's Sky: Music for an Infinite Universe." It's composed of six soundscapes as well as ten original tracks written and performed by 65daysofstatic (65DOS).

Additional insight into the origins of this spectacular soundtrack:

The in-game No Man's Sky soundtrack features music by 65DOS, as well as procedurally generated ambient music composed by Paul Weir. The game uses a generative music system called "Pulse" developed by Weir, using a large library of loops, textures and melodies created by 65DOS to randomly create music to accompany the gameplay, reacting to the changeable terrain and becoming more or less menacing depending on whether a character is in danger.

65DOS became involved in the project when Hello Games, preparing their debut trailer, contacted 65DOS about using their song "Debutante" for it, as Murray had been a fan of the band. The developers sent along some of the concept art so the band could consider the offer. The band, impressed by what they saw, gave Hello Games their permission and offered to help create the rest of the game's soundtrack.65DOS had been interested in doing a video game soundtrack following their album Wild Light and subsequent live tours, having used software tools to help craft more interactive shows, and felt the same concepts could be applied to video games which are traditionally non-linear experiences.

Initially, Hello Games asked 65DOS to create numerous songs in their band's style, with very little additional direction; the band described their instruction from Hello Games as "write the next 65daysofstatic album". At this point, Hello Games' intent would be to then take 65DOS' songs to tear down into segments they could use for procedural music generation. However, the band wanted to be more involved in the process, helping to deconstruct the songs themselves knowing of the broad approach Hello Games was taking for the game. They developed a music sequencer logic system for use within Ableton Live, and programmed extensions for Unity and FMOD that approximated the procedural generation approach Hello Games used for the game. They subsequently used these to help craft their songs, at times letting the procedural generation take over as to create a vast array of sounds. Subsequently, the band sent these songs and snippets to Weir, along with documentation on how to apply and alter some of the songs to allow him to incorporate it into the game's soundtrack. Weir provided 65DOS feedback on some changes and additions, such as additional arpeggios to use for some segments of the game. According to 65DOS member Paul Wolinski, the band plans to explore more of these processes in further albums they will produce.

Weir also developed a similar generative audio system for the ambient sounds within the game. Weir developed an audio procedural generation system called VocAlien that allowed him to create a system of animal calls that can be readily altered by adjusting a number of parameters.

In 2016, iam8bit (https://www.iam8bit.com) released the soundtrack on a 2 LP-disc vinyl record set alongside the game's release. One set of songs in this soundtrack are 65DOS's compositions worked into a typical six-minute song, while the soundscapes are longer pieces that are comparable to 65DOS's original pieces without strict adherence to any length or format, representing their musical concepts they had considered in producing the songs for No Man's Sky.
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