F-Zero GP Legend Speed Run: All Grand Prix Cups beaten with Fire Stingray

Описание к видео F-Zero GP Legend Speed Run: All Grand Prix Cups beaten with Fire Stingray

this ship is pretty slow. the boosted top speed doesn't even get above 1200 and the turning is one of the worst in the game which makes some tracks harder. it's got a decent body at least and the non-boosted top speed is good for lap 1.
at the very end you can witness how shitty the side attacks are at helping you regain control.

here's some information about this game that explains several things in the run:

- angled driving: the reason it looks like i'm always driving at an angle is because strafing speed from L and R is added to your normal speed and this makes it overall faster. that means i hold one of these buttons at all times except in few instances were going straight is tricky.

- blast turning: the reason i'm mashing the accelerator button a lot is because this is a tech called blast turning and that makes the ships turn much sharper and retain their grip. normally it isn't a problem like in the original F-Zero and MV but this game's sound design is garbage and the sound used here is very annoying.

- difficulty setting and tracks: this game introduced a mechanic where the tracks themselves varied depending on the difficulty chosen. that means the tracks you play in novice and standard in the first 3 cups aren't the same as the ones in expert. for this reason i do the first 3 cups 2 times because technically they contain different tracks. the last cup has the same tracks in all difficulties.
also, this game's highest difficulty is Expert. there is no Master mode here and the Platinum Cup doesn't give you any continues in Expert which makes it more dangerous to run so i take the safest strats here.

this run was recorded from Wii U using the GBA VC version and i'm using Pixel Perfect mode which is why there's black bars on all sides.

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