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  • Denoised devs
  • 2025-07-21
  • 9720
How
GamedevlopmentIndianGamedevlopmentGamedevlopmentbreakdowndenoiseddevsdenoiseddevsMumbai gulliesIndian GTAIndiangamedevelopementIndiangamedevelopmentindustryUnrealEngineUnrealEngine5UE5DetailedExplainationDeathstrandingdeathstranding2
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Описание к видео How

When Death Stranding launched in 2019, it marked the debut title from Kojima Productions—an entirely new studio, yet one already shrouded in high expectations. But to anyone familiar with the mastermind behind the company, Hideo Kojima, this anticipation came as no surprise. Kojima had already built a legendary reputation through genre-defining titles like Metal Gear Solid and his visionary work on the cancelled but unforgettable Silent Hills. His name alone carries a weight of innovation, storytelling complexity, and technical ambition.

But the point of this video is not explaining who Kojima is, the point of this video is how Kojima and its developers did it, what techniques they used, how there planning was and most importantly how they created such detailed systems without compromising any visuals/ performance.

This video tries to reveal some of those technique & focuses on how we as an Indian indie developers can learn and apply these techniques in our projects/ games.

However, there are many things we can learn from games like many Indian game development studios also, like gameeon studios / nikhil malankar who are working on Mumbai gullies.
There is a chance they might already be using these tricks & technique to optimize their games. There are many other Indian games also which i still haven't mentioned like GTA India, mayanagri game, Mumbai gullies game, GTA Madras / project madras and many other top Indian game projects.

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#deathstranding #hideokojima #Gamedev #Gamedevlopment #gamedevelopment #gamedevelopmentbreakdown #denoiseddevs #Indiangamedev #deathstranding2

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