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Скачать или смотреть Overshields for the whole camp

  • Reyes3
  • 2025-11-13
  • 2
Overshields for the whole camp
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Описание к видео Overshields for the whole camp

So oversheilds were always a part of my main vision for this game, but I also wanted you to me able to place them in your campsite and get a safe zone. I'm happy with the bulletproof bubble that makes enemies leave, I want to maybe turn down teh opacity on teh personal bubble so you can still see your character when you're fighting, but I have no idea if that's possible yet.

I know other games have overshield mechanics and I know that they look very different from mine. I like the bubble aesthetic, and I like the idea that you can get various sheilds that are going to look different and have different visual effects as you play. Also I very much wanted the "place the sheild on the ground and get a safe area" mechanic, though I'll probably have you use a consumable everytime you do it, like a battery. Some way to make it mainly a thing for resting and making safe areas and less of a thing for use in combat. Although I guess it might be interesting to let this be a thing that people can just set up in the middle of battle and deploy like bubble sheilds in halo. I don't know yet.

My overshields are basically completely inspired by the Dune books. They stop bullets, but not melee.This was more or less to control the flow of combat so that every battle didn't just end with ranged enemies being the only ones that mattered adn melee enemies being nothing but cannon fodder. If guns are nerfed a bit by shields, then the low ttk swords get a lot more dangerous.

The way it's set up now when an enemy approaches it it changes their behavior so they run for the hills and then despawn. I don't know if I'm going to keep it like that, because then if you do use it in battle anyone that overlaps it is essentially dead. It might work better to have the enemies just run from it. When I tried that though they didn't run all that far away, and they change back to hostile as soon as they hear you. Then they rush teh bubble, and the whole process repeats itself. I guess that might be more realistic?

I'm not sure yet. But, this game is at least starting to look like what I want it to, and that makes me happy.

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