Sikran Raid Guide - Normal and Heroic Sikran Nerub-ar Palace Boss Guide

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Sikran Normal and Sikran Heroic guide! Sikran, Captain of the Sureki is an early boss of the Nerub-ar Palace raid of The War Within. This Sikran guide will walk you through the important healer, tank and DPS raid mechanics you need to clear this Nerub-ar Palace raid boss.

Special thanks to OTBDave and friends for the awesome raid testing!

Sikran is a single target fight that is straightforward and done in one phase. The boss builds energy over time and unleashes an ultimate move at 100 energy.

Players with Phase Blades need to move away from the group and loosely group themselves on the side. Ideally, arrange yourselves into two lines radiating out from where the boss is being tanked. After the Phase Blades dashes happen, ghosts will spawn on the locations where the marked players were.

Players chosen for Decimate can line themselves up with ghosts to destroy them. It doesn't matter whether you're in front of or behind the ghost as long as you are in line with them relative to Sikran. Keeping up with Decimating the Cosmic Simulacrum ghosts and healing through the resulting damage is key to surviving this fight.

At 100 energy, Sikran does a big AOE that you can move away from and destroys any remaining ghosts. This will wipe the group if there are too many up,

On Heroic Sikran, any extra players caught in the Phase Blade dashes will leave their own ghosts, which you definitely don't want. The Cosmic Residue pools left under a destroyed ghost will also persist for the rest of the fight, up from 3 min on Normal.

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