The Gothic VR project

Описание к видео The Gothic VR project

Added a simple experience and level system
Added level threshold as in the original game
Added "Experience gained" message
Added "Level up" message
Added an experience again in conversation with Diego
Show experience and level up messages
Update character screen with new experience and level
Implemented a level progression system
Implemented an experience progression system
Implemented a skill point progression system

Aim:

Give the player a more gamey experience by progressing with experience and levels. Try to stick as close as possible to the original game while porting it in VR.

Comment: Text layout in the character screen is not yet perfect. Level thresholds are implemented till level 5, although only 50 XP can currently be gained in the game by talking to Diego. Still the system is already fully functional.


Contact: [email protected]

More details, participation possibilities and installation guidelines can be found on discord:

  / discord  

Roadmap

[x] Extract Meshes and materials from Gothic
[x] Use terrain meshes from Gothic in Unity
[x] Use Gothic textures and materials in Unity
[x] Create scene with old camp and surface mesh
[x] Add VR movement to scene (teleport)
[x] Add static ambient sound to the scene
[x] Remove auxiliary white walls
[x] Add trees and vegetation to terrain
[x] Add world items (benches, fences, barrels etc)
[x] Add scavenger mesh and materials
[x] Add static scavenger animations (picking)
[x] Add scavenger movement animation (walking)
[x] Add sounds to the animations
[x] Change sound to 3D sound (proximity)
[x] Add random animation generator for scavengers
[x] Add wolf model and animations
[x] Add bloodfly model and animations
[x] Add random flying pattern for bloodflies
[x] Add lurker model and animations
[x] Add Diego model including head mesh
[x] Add first human rigs and static animations
[x] Change Diego animation to sitting
[x] Add Thorus model including face
[x] Add old camp guards
[x] Add castle and bridge guards
[x] Add guard watch and idle routine
[x] Add guard patrolling routine (movement)
[x] Optimize movement animation and navigation
[x] Add model of Snaf, the cook
[x] Add cooking / stirring animations
[x] Add digger model
[x] Add digger eating animations (meat and cheese)
[x] Add digger who washes himself
[x] Add digger who fries meat
[x] Add digger who repairs his hut
[x] Add sounds (cooking, washing, eating)
[x] Add randomized NPC small talk
[x] Optimize dialog between multiple NPCs
[x] Add Graham with map animation
[x] Add Baal Taran with smoking animation
[x] Add digger peeing near the entrance
[x] Add swordfighting guards in old castle
[x] Add additional NPCs
[x] Add magical barrier with electric effects
[x] Add water effects (river)
[x] Add fire effects (torches)
[x] Add smoke, pee and washing particle effects
[x] Add interactivity (Diego standing up)
[x] Add entry guards interactivity (halt the player)
[x] Disable VR movement when in a dialogue
[x] Add first simple dialogue for entry guards
[x] Add trouble making dialogue for entry guards
[x] Add hand tracking
[x] Add Mud and let him follow you
[x] Add dialogue interaction marker for Diego
[x] Add dialogue system with Diego
[x] Add new quest message from Diego dialogue
[x] Add character menue with stats
[x] Add level progession and experience system
[ ] Add quest log with new Diego dialogue quest
[ ] Introduce interactible items
[ ] Implement frying meat mechanism in VR
[ ] Implement sharpen swords mechanism in VR
[ ] Place interactible herbs for picking up
[ ] Introduce item grabing (herb picking)
[ ] Introduce inventory (specific for herbs)
[ ] Add ore mesh
[ ] Introduce ore mining in VR
[ ] Introduce ore inventory (bag)
[ ] Introduce sword handling
[ ] Introduce health bar and health system
[ ] Add alarm and fighting routine for scavenger
[ ] Add sword equipment and sword holding in VR
[ ] Introduce fighting system (Follow fighting animation)
[ ] Introduce hunting skill in VR (gather claws and skin)
[ ] Add magic / rune system
[ ] Add map functionality
[ ] Configure AR passthrough technology
[ ] Add AR herb picking
[ ] Add AR inventory
[ ] Add AR questlog
[ ] Add AR diggers in reality with smalltalk
[ ] Add AR magic dome over the city


Backlog:
[x] Direction switching for teleporting
[ ] Add fire spitter on stage
[ ] Add bandits near scavangers
[ ] Add In Extremo on stage with cheering NPCs
[ ] Add diggers in front of old camp at camp fire
[ ] Exchange wood textures with real woods
[ ] Add fog
[ ] Add troll (impressive In VR)
[ ] Add audio areas and random ambient sounds
[ ] Add Bloodwyn protection money dialogue
[ ] Add throwing meat bugs in VR
[ ] Add subtitles
[ ] Add rain of fire magical spell
[ ] Add bow fighting

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