OH-58D Kiowa Warrior "My little American Chicken Pot Pie from K.F.C. " War Thunder Frisky Whisky

Описание к видео OH-58D Kiowa Warrior "My little American Chicken Pot Pie from K.F.C. " War Thunder Frisky Whisky

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The OH-58D Kiowa Warrior is a rank VI American attack helicopter with a battle rating of 9.7 (AB) and 10.3 (RB/SB). It was introduced in Update "Sons of Attila". Whilst serving with the same armament as its predecessor, it features enhanced targeting optics, access to countermeasures and improved warning systems. The OH-58D Kiowa Warrior serves as a stop gap between the less modern AH-6M Little Bird and the MH-60L DAP.

A single-engined helicopter originally used for reconnaissance purposes, now armed with offensive equipment. The OH-58 was originally developed during the 1960s as a military use version of the Bell 206A "Jet Ranger", where it was entered for submission for the Light Observation Helicopter Program against contemporaries like the OH-6 "Cayuse". The decision fell to the latter. Bell decided to pick up the pieces and resubmit the OH-58A for when the competition reopened a few years later.

In the 1980s, the OH-58D (among other variants) eventually became the bid to replace the AH-1 "Cobra" in the reconnaissance role for the air cavalry and light attack companies as part of the Army Helicopter Improvement Program (AHIP). The D-variant was what introduced the characteristic mast-mounted sight (MMS). It houses most of the helicopter's thermal imaging and targeting systems. The Kiowa Warrior sub-variant was what brought weapon pylons and engine improvements to the table.

The OH-58D Kiowa Warrior saw a number of modern conflicts and further modernisation programs all the way until the 2010s. Whilst the US has started phasing out the OH-58F Block II, it is still in use with a number of smaller militaries like Austria, Croatia, Greece, and Taiwan. The OH-58CS "Combat Scout" is a mast-less version of the aircraft and also sees use with countries like Saudi Arabia.
The OH-58D is quite nimble, whilst certainly not amongst the most agile flight models in the game it can reach comfortable speeds in quick time. Players who experienced the AH-6M previously to this may initially be put off. Aggressive manoeuvres are possible, but not recommended. Overhead flight will see the helicopter lose a fair amount of altitude and may unintentionally lead to a rather unwanted confrontation with the ground, though these types of manoeuvres are absolutely possible if you are far enough above ground.

Side-to-side movement is recommended for evasive actions, as "pulling up" will see the helicopter decelerate about halfway up. Just like in the real world, the helicopter is built for nap-of-the-earth flight, so staying low is sensible. Forward flight will see you in the mid-range of helicopter speed, you won't reach the speeds of heavier machines with bigger blades and more powerful engines. That said, it's heavier than its predecessor and thus climbs a fair bit slower.
The main frame of the helicopter is completely unarmoured. The defensive capabilities of this machine are mostly limited to the pilot's ability to stay hidden. You have two crew members, who are both capable of manning controls. This does help, should a machine gun round find its way into the cockpit canopy.

More consistent defensive options include the OEAPS mounted on the rear behind the rotor, which can stop some IR-missiles from locking as well as optical locking if the Pod is visible. You also have a flare pod mounted on the bottom of the craft. It is recommended that should you flare missiles, you either point this pod at the missile whilst flaring/moving or pre-flare using your up to 36 countermeasures. Due to shooting downwards, terrain may obscure the flares from ground fired ordnance.

The helicopter also has a fairly large full tank behind the crew, which may absorb fragments from machine gun rounds and maybe even cannon ammo. However, this is your only fuel tank and if it were to burn out the engine will be out of fuel. Helicopters with skid landing gear, such as this one, tend to have it absorb a shot or two if they're lucky.

It is advised to not rely on luck and stay out of easy to spot positions.
Pros and cons
Pros:

4 x AGM-144K Hellfire II, 2 of which while stock
High 36.8x magnification
IRST-auto tracking for missiles
Many weapons options for different playstyles
Cons:

No reliable close range defense options against attacking aircraft
ATAS are unreliable and replace anti-ground ordnance
Somewhat slow to accelerate in level flight
Mast-mount sight currently does not allow for "hull-down" playstyle

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