My MetaHuman Virtual Clothing Workflow

Описание к видео My MetaHuman Virtual Clothing Workflow

My workflow for creating custom virtual clothing for MetaHumans to be used in real-time in Unreal Engine. I use Marvelous Designer, Maya, and of course Unreal Engine.

Motion Capture shown in this video is live from Vicon Shogun.

0:00 - BEGIN PLAY
0:27 - Marvelous Designer
1:17 - Maya Skinning
2:18 - Unreal Engine Cloth Sim
3:27 - Naruto Akatsuki Robe
5:17 - Halo Master Chief Spartan
8:43 - Jedi Padawan Robe

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