How to Make an OpenBOR Character in Basic part 1

Описание к видео How to Make an OpenBOR Character in Basic part 1

This is a remake of the character making for OpenBOR. This is just to show how to create an OpenBOR character for projects. Sound for instruction will be added later.

Go to File menu and click Open to open the file. Choose the character image (with aura effects) for number of colors. After opening an image, go to the Image menu, Mode, and Indexed. Then, click the convert button (it's up to you if you like to increase the number for the color table and I like to do it that way, but you don't have to do it). After that, click on the Windows menu, highlight Dockable Dialogs, and select Colormap. Then, make sure the background color goes to the very first (top-left) by swapping colors. Copy the color codes and paste them while swapping, plus you will need to remember what color code you're swapping. After finishing swapping colors, save the file for conversion. In GIMP, export the file and rename whatever name desired for conversion.

Note: In the Data folder, there is this video.txt. In video.txt (after you open it), if the color mode is '8bit', make sure to change the 'colo[b]u[/b]rdepth' from '8bit' to '16bit' or '32bit'. For those who don't have video.txt, create a new text file and rename it as video.txt (if it's not available).

This is the following under video.txt and type this in the following:

video 0
colourdepth 16bit


Next, open PalApply and OpenBORStats.

In OpenBORStats, open your own OpenBOR project folder (data folder). After opening it, right click anywhere, there you see a pop-up showing the character template. Highlight Add, and select Character (entity). Under the select template section, select PlayerMinimum.txt. Under the Load method section, select Load, for players (and flashes). Under the Details area, if there is no new folder being created, put the name of the character you want under the Name box, have the Named Folder box checkmarked; under Output Directory, leave the Chars folder alone between the two backslashes, and click add so that the new folder and a new text file will be created. It's asking for reloading a project so click OK. Take note: A new character you created will be in the list at the very bottom in models.txt as an entry. Open the OpenBOR project again, so that the new character will appear under player type. Take note that the template image appear after being created as a new one.

In PalApply, for converting all files from a folder, click on the Batch mode. For converting single files, click Single file mode. Under Input Directory, click the Browse button to select which folder you want to convert from, so highlight the folder you want and click the Select button. Under Output Directory, click the Browse button to select the folder of the character in your own project folder. Same thing as doing it under the input. Click the Browse button under Palette file, so choose an image you created for conversion or the palette file. Therefore, you are getting ready to convert all files that you have in the folder. After it's done, click the Convert button. It's showing that all files coming from the input are converted to the output showing the program reading every single file converted. Take note that format extensions are shown for both inputs and outputs such as .bmp, .gif, .pcx, and .png.

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