Revamping Our Game's Graphics

Описание к видео Revamping Our Game's Graphics

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Welcome to the fifth episode of the Turbo Chicken Simulator Game Development Diary! Join Greg from Balkanware as we unveil exciting updates and news. Don't forget to support us by liking, subscribing, and adding Turbo Chicken Simulator to your Steam wishlist through the link in the video's description.

In this episode, we dive into astonishing graphic enhancements, including dynamic grass, powered by GPU instancing and geometry shaders. Discover how these technologies create lush, hyper-realistic environments.

Learn about GPU instancing, a groundbreaking technology that efficiently replicates thousands of grass blades, enhancing performance. Geometry shaders, nestled between vertex and pixel shaders, bring life to grass movement, character fur, and more. Careful optimization ensures optimal rendering performance.

Explore our day and night cycle with dynamic reflections that adapt to the changing time of day. PBR (Physically Based Rendering) adds unparalleled realism by mimicking real-world light interactions with materials.

Our terrain textures have been revamped, adding depth and detail to the in-game landscape, breathing new life into the world.

We value your suggestions and feedback, so share your thoughts in the comments. Join our Discord community for behind-the-scenes insights and discussions; the link is in the video's description.

Thank you for your unwavering support. Stay tuned for more gameplay insights in our upcoming episodes. Keep those feathers flying, and until next time, enjoy the journey!

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