Pixel Art Shader In Unity | Intermediate Tutorial

Описание к видео Pixel Art Shader In Unity | Intermediate Tutorial

Check out my Basic Tutorial here for more info on the first steps:    • Pixel Art Shader In Unity | Basic Tut...  

GitHub Repository: https://github.com/Madalaski/Pixelate...

My itch.io page: https://madalaski.itch.io/

Steps:
1. Create a second Camera which only renders the Layer which all pixelated objects are on.
2. Set its output to a low-resolution Render Texture.
3. Use a Raw-Image UI element (In Screen Space - Camera mode) to display the RT on the screen.
4. Duplicate the second Camera to create a third.
5. Set its output to another RT but this one has the Color Format "DEPTH_AUTO".
6. Create a Shader akin to my one (don't forget to take raw depth).
7. Assign a material using that shader to the Raw-Image element.
8. If anything goes wrong make sure that your camera dimensions are all the same and your camera is producing a depth texture (this can be enabled manually).

Movement scripts and animation from the Jammo and Kevin Iglesias' Basic Movement Free packages from the Unity Asset Store.

Made in Unity 2019.3.13f1

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