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Скачать или смотреть How to Fix keyPressed() and keyReleased() Issues in Java's KeyListener

  • vlogize
  • 2025-04-09
  • 3
How to Fix keyPressed() and keyReleased() Issues in Java's KeyListener
keyPressed() and keyReleased() not being called KeyListenerjavajframekeylistener
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Описание к видео How to Fix keyPressed() and keyReleased() Issues in Java's KeyListener

Learn how to resolve the problem of `keyPressed()` and `keyReleased()` methods not being called in Java's KeyListener for proper key event handling.
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This video is based on the question https://stackoverflow.com/q/75385422/ asked by the user 'RandomHumanPerson' ( https://stackoverflow.com/u/18255597/ ) and on the answer https://stackoverflow.com/a/75387107/ provided by the user 'RandomHumanPerson' ( https://stackoverflow.com/u/18255597/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: keyPressed() and keyReleased() not being called KeyListener

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Troubleshooting Java KeyListener: Key Events Not Triggering

If you're working with Java and trying to capture keyboard input using KeyListener, you might encounter a frustrating issue: the keyPressed() and keyReleased() methods are not being called. This can prevent your program from correctly reacting to key events. Below, we'll explore a practical solution to this problem by diving into the code and understanding what needs to be done.

The Problem: Key Events Not Triggering

In the provided Java code, the keyPressed() and keyReleased() methods are defined, but they aren't being triggered as expected. The programmer attempted to solve the issue by ensuring the JFrame is focusable with the command:

[[See Video to Reveal this Text or Code Snippet]]

However, simply making the frame focusable is often not enough. There's often an additional step required for key events to register properly.

Solution: Adding KeyListener to the Game Class

The key insight to fix this problem lies in where you're adding the KeyListener. In your current implementation, the KeyListener is added inside the Window class. While this is a good start, you must also ensure that the component that requires the key events—usually the main game logic—has a KeyListener attached.

Step-by-Step Fix

Add KeyListener in Game Class: You need to attach the KeyListener from the Window class or directly add it to the main Game class, which can serve as the canvas where the game logic is executed.

[[See Video to Reveal this Text or Code Snippet]]

Here, getKeyListener() is a method you can create in the Window class to expose the KeyListener, so it can be added to the Game.

Ensuring Visibility: Make sure that the canvas (the Game class) is attached to the JFrame and is visible. If it’s not currently displayed or not the focus owner, it will not receive key events.

Check Focus: After setting everything up, ensure that your game window is focused when you want it to receive input. You might want to call requestFocus() on the canvas as soon as it's displayed.

[[See Video to Reveal this Text or Code Snippet]]

Sample Implementation

Here’s how you can tweak the classes for a seamless integration:

Updated Window.java

[[See Video to Reveal this Text or Code Snippet]]

Updated Game.java

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By ensuring that the KeyListener is correctly added and that your canvas is appropriately focused, you can get your keyPressed() and keyReleased() methods working just as intended. This simple adjustment can transform how your game responds to user inputs, enhancing the overall interactivity of your application.

If you follow these steps and still face issues, verify other factors such as overlapping windows or focus-related problems that might be affecting key events. Happy coding!

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