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Скачать или смотреть Mtg: $40 Fraying Sanity Mill Budget Deck Tech in Hour of Devastation Standard!

  • Strictly Better MtG
  • 2017-07-07
  • 68070
Mtg: $40 Fraying Sanity Mill Budget Deck Tech in Hour of Devastation Standard!
edhstrictly better mtgsbmtgdevtolarian community collegemana sourcebestdecksdeck techbudgetopeningdraftfraying sanitymillstartled awakecompelling argumentcyclingdeckmonobluecontrolhour of devastationhouhodstandardnewnewsmagicmtgmagic: the gatheringtcgcardspokemonhearthstoneprereleaselimitedsealedcommanderfnmgamematch
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Описание к видео Mtg: $40 Fraying Sanity Mill Budget Deck Tech in Hour of Devastation Standard!

It's the first deck tech of Hour of Devastation standard! Here's a budget deck that a huge percentage of you have asked for - Fraying Sanity Mill!
This isn't just any old mill deck - it actually has a lot of game! Fraying Sanity and Startled Awake are a knockout combo, and putting multiples of them together is our main win condition. Here's three ways we can win pretty early:
1. Turn 3 Fraying Sanity, turn 4 Startled Awake, turn 5 Startled Awake = 52 mills
2. Turn 3 Fraying Sanity, turn 4 Startled Awake, turn 5 Put Persistent Nightmare into play, turn 6 Unsummon Nightmare, cast Startled Awake = 52 mills
3. Turn 3 Fraying Sanity, Turn 4 Fraying Sanity, Turn 5 Startled Awake = 52 mills
Note that all of these ways of winning allow us to miss a land drop on the final turn*
To facilitate the combo, we'll play a 14-card cycling package that doubles in some ways as a control suite. Censor and Countervailing Winds can be cycled away to find the combo quickly or used as counterspells, Compelling Argument can help us find our combo pieces or mill a ton of cards once Sanity is in play, and Hieroglyphic Illumination can find land drops and combo pieces both early and late. We'll even play a one-of Abandoned Sarcophagus so we can play our Compelling Arguments and counterspells out of the graveyard occassionally!
The rest of the deck is counterspells and removal (in the form of bounce). Bounce removal isn't too bad in this format where there are a fair amount of tokens lurking about. Winds of Rebuke is pretty broad and can even get us a few more mills (8 if we have 2 Fraying Sanitys!), and all of our removal has a second mode - they can bounce Persistent Nightmare back to our hand so we can play Startled Awake again!
Add the fact that our curve is relatively low (our most expensive card is 4 cmc, and Persistent Nightmare technically costs 5) and our large number of cheap cyclers, and we can keep the land count very low.


Most Important Cards
4 Fraying Sanity
4 Startled Awake

Cycling Package
4 Censor
4 Compelling Argument
2 Countervailing Winds
4 Hieroglyphic Illumination
1 Abandoned Sarcophagus

Removal
3 Unsummon
4 Winds of Rebuke
4 Engulf the Shore

Other Counters
2 Essence Scatter
3 Disallow
Lands (21)
3 Ipnu Rivulet
18 Island

Sideboard
1 Unsummon
2 Ceremonious Rejection
1 Dispel
4 Spontaneous Mutation
3 Negate
1 Essence Scatter
2 Crook of Condemnation
1 Baral's Expertise

*I'll discuss the absence of Manic Scribe and Minister of Inquiries in the video. I certainly didn't forget about them.

Buy this list from TCGPlayer.com: http://decks.tcgplayer.com/magic/stan...

All prices (preorder or otherwise) are from TCGPlayer.com. Check them out for the cheapest Hour of Devastation sealed product on the web: http://shop.tcgplayer.com/magic/hour-...

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Strictly Better Mtg is a Magic: the Gathering Channel that does videos on everything Magic the Gathering. We do Mtg Deck Techs, Mtg set reviews, Mtg spoilers, mtg news, mtg speculation, mtg top 10 lists, and much, much more mtg related ish!

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