Procedural Terrain Generation with OpenGL

Описание к видео Procedural Terrain Generation with OpenGL

This is the result of our six-monthly research internship at the TU Chemnitz.

Our goal was to fully procedurally generate an island from scratch. Therefore we have implemented an efficient lod system for our terrain and multiple mesh builders for the trees and rocks.
The height map is generated using a compute shader based on simplex noise and real time hydraulic erosion on the GPU.

The project was programmed with C++ and OpenGL using the CrossForge engine provided by our university.

Built by Richard Wolf and Kurt Kühnert

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