The floor is lava.
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Restrictions:
• Ludger Solo
• Unknown Mode
• No Damage
• No Free Run
• No Menu Usage
• No Power Charge 2 & 3
• No Immunity Skills/Equipment
Elaboration on each restriction, as well as save edits used, can be found in the playlist description: • [Xillia 2] Ludger Solo
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Arc 2 starts off on a very awkward note, forcing Ludger into CS Lv. 1 with no ability to start a weakness combo against a boss who's playing a serious game of "the floor is lava". Technically, I could skip this phase by just letting her hit me since CS doesn't actually take damage...but I still feel that goes against the spirit of No Damage, plus I won't ever say no to getting to play a bit of honest neutral in this game lol.
I start things off with Falling Snow - Air Azure (x3) - Power Swing. This chain is honestly my favorite part about this phase as it plays around with knockdown mechanics while also being surprisingly consistent.
Air Azures in succession trigger groundbounces, which will quickly force Muzét to hit the OTG limit. Due to this, I can use Power Swing without worrying about OTGing Muzét with its preceding normal attack. Conversely, CS Power Swing's absurd break value allows for it to launch Muzét despite said OTG limit, putting her in a mn aerial knockdown state that will almost always force her to tech. If she doesn’t tech, I can just loop Power Swing until she inevitably does.
After teching, a Ground Azure will push her away and force a counter out of her, thankfully at a very safe distance, potentially giving me the chance to push tue offensive even more.
Speaking of counters, lets talk about them. Muzét has 3 primary counters, in order from least to most annoying:
1. A sidestep. Yeah, that's it. Her IS wears off as soon as the does the sidestep, but she can retreat or slap you if you don't punish her quickly.
2. Sharpened Petals. Because of its diagonal range, its quite easy to dodge as long as you aren't right next to her.
3. Flame Ring. On the ground, this spell isn't a threat, but it slows the pace of the fight down to a CRAWL. Muzét's IS last a little bit longer than the spell itself does meaning all you can really do is chuck projectiles at her. If she uses this in the air, it will turn into Shock Sphere which is an instant, huge AoE hitbox that can hit you from like 2 backsteps away. Yeah. :}
In classic X2 RNG fashion, I got Flame Ring like 3 times, so I didn't get to be as aggressive as I would've liked here. Whenever I remake this fight, getting better counter RNG is gonna be one of my priorities.
After the CS phase, its just general Ludger fare, but with the added caveat of "the floor is lava". For Muzét, this means that every hit on her where she's on the ground has a 50%(?) chance that she'll just warp out and your combo will be gone, just like that. While I did go out of my way to minimize ground time on her, and Ludger does have some great artes like Requiem and Hunting Phoenix for doing just that, the fact of the matter is that a lot of Ludger's fancy stuff requires at least a little bit of ground time to function. That short Mine Collapse combo has like 5 escape points for Muzét to slip out of, but I just wouldn't feel right if I didn't go for it.
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🎵 Black Tar (Xenoblade Chronicles X)
🎵 Wayside Stone (Under Night: In-Birth)
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#ToX2 #Ludger #Muzét
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