V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained

Описание к видео V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained

In this tutorial you will learn how make realistic looking leaves, trees, vegatation or foilage in V-Ray using the newly updates Translucency Workflow. We will start by talking about the model for the leaves and then get the proper maps from Quixel Megascans. Afterwards we will add details with Opacity Maps and NormalMap and finally start to create a realistic looking Leaf Shader completely from scratch. We will be using Translucency Maps to get a realistic appearance and finally use a 2-Side Material for having different textures for the front and back of our leaves.

I am using 3ds Max and V-Ray 6 in this demo but you can also use similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 using a slightly modified workflow.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.

Chapters:

00:00 - Introduction
01:53 - Preparations
03:45 - Basic Leaf Shader
11:47 - 2-Sided Leaves
14:32 - Outro

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  / jonasnoell  

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