Godot - Terrain Prototype Test

Описание к видео Godot - Terrain Prototype Test

The scattering is now fully procedural during runtime. I couldn't manage to make Godot run on too many nodes placed by the editor. Now it's 100% deterministic, but it's usable even for infinite terrains.

This demo as it is runs on an Intel i7 930 with an RTX 2060. No raytracing needed. It is not yet optimized though.

When I'm done cleaning up this demo, I'm going to release the project.

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