Bout presents: Top Gear ㅡ Rome, Italy
Move forward for an extraordinary gaming odyssey as we meticulously guide you through "Top Gear: Rome," the twenty-sixth episode within the prestigious Top Gear game series. Our unwavering commitment to precision ensures an impeccable 100% completion rate as we expertly navigate the intricacies of this culturally rich chapter. Immerse yourself in the digital grandeur of Rome with an unmatched level of accuracy, conquering every challenge and unveiling every hidden treasure amidst the historic streets of Italy's iconic capital. Join us in paying homage to the venerable origins of the Top Gear franchise, offering an immersive gaming experience that stands as a testament to its enduring legacy.
Top Gear, known in Japan as Top Racer (トップレーサー Toppu Rēsā?), is a racing video game developed by Gremlin Graphics and published by Kemco for the Super Nintendo Entertainment System (SNES) in 1992. It is the first game in the Top Gear series. The player runs courses spread across eight countries, and must reach the top five to reach the next level. Development lasted from three to five months, with "several rough spots" and marred by sparse SNES documentation. The soundtrack was done in one week, much of it derived from the Lotus Challenge series.
In the game, it is possible to choose among 4 different cars, each one with different attributes (maximum speed, fuel consumption, boost power and tire grip) to face 32 challenging courses situated in several places around the world. There are a number of obstacles like rocks, traffic blockers, or other cars that must be avoided while the player races against 20 other CPU cars.
The music in Top Gear consists of original compositions as well as music that has been remixed from the Lotus Turbo Challenge series originally released for the Amiga, produced by Barry Leitch. When Barry was hired to work on the game he only had a week to deliver the songs. The difficulty in understanding the hardware of the Super Nintendo led him to complete only one track, Mad Racer (Las Vegas theme). To speed up the service, he compiled the music from Lotus Turbo Challenge to play on the SNES, and consequently he also had much more freedom with the console's eight sound channels, allowing for more interesting arrangements.
Give the starting point–they are given several options to choose from, including entering their name, a choice of four different controller layouts, a choice between automatic or manual transmission, and their choice of four unique cars. During the race, the player will have to steer and shift gears (if they chose a manual transmission). During the race, there are pits in which players must stop in order to refuel. If their car runs out of fuel and coasts to a stop before the race is finished, the player will be disqualified.
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Release: March 27, 1992
Platforms: Super Nintendo Entertainment System, Super Famicom
Developer: Gremlin Graphics
Publisher: Kemco
Programmers: Ashley Bennett, Ritchie Brannan, Simon Blake
Artist: Paul Gregory
Composers: Barry Leitch, Hiroyuki Masuno
Series: Top Gear
Rating: Everyone (ESRB)
Game Modes: Single Player, Multiplayer (up to two players simultaneously)
Genres: Driving, Racing, Automobile
Super Nintendo Entertainment System, Super Famicom
Overall, Top Gear received positive reception. The review aggregator GameRankings gives an average score of 78%. Several said the game was "fast"; GamePro thought the game had the "incredible speed" of F-Zero, a view shared by Allgame. Mean Machines and Super Pro also cited F-Zero in their reviews of the game. Super Pro criticized the gameplay, saying the game was "repetitive" and "fun but shallow", but Game Pro stated, "The pace never slows down and the tracks offer just enough variety", and Nintendo Power found the game fun. The graphics had average reception. Allgame said the graphics were "substandard", something similarly said by Nintendo Power: "could be better". Super Pro was otherwise, saying the graphics are "generally impressive", but criticized the cars' design.
The soundtrack was also praised. Allgame said, "Realistic sound effects and high-octane music add to the fun", and GamePro thought the music was "super cool". The multiplayer mode received generally positive reception. Super Play said that this mode was superior to single player, calling it boring, and Mean Machines declared that this mode made Top Gear one of the most competitive games ever made. Super Pro said that the two-player mode was "by far the most fun, and the split-screen is good", but negatively compared it to Super Mario Kart, as launching the latter, with a superior multiplayer mode, would make that Top Gear's main selling point was reduced.
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