PROCEDURAL GENERATION - Godot Mini-Course

Описание к видео PROCEDURAL GENERATION - Godot Mini-Course

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Add dynamic terrain to Godot games with procedural generation!

Procedural generation is an amazing tool that adds replayability and makes each game unique – all with only code and modular assets. In this course, you’ll explore how to use procedural generation to generate an island terrain complete with a spawned-in forest and ready-to-go navigation mesh. These skills will give you the foundations to save time in level construction and create individual player experiences quickly.

A basic understand of Godot and GDScript is needed for this course.

You will learn how to:

Generate meshes through script
Work with noise maps
Create custom elevation curves
Apply procedural generation to objects
Integrate limitations for adding water
Bake navigation maps dynamically

… and more!

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