Skylanders: Giants (2012, Multi-Platform)
Release Dates:
North America: October 21, 2012 (Wii, PS3, Xbox 360), November 18, 2012 (Wii U), October 2, 2012 (3DS)
Europe: October 19, 2012 (Wii, PS3, Xbox 360), November 30, 2012 (Wii U), October 2, 2012 (3DS)
Japan: July 18, 2013 (all platforms)
Manufacturer: Nintendo (Wii, Wii U, 3DS), Sony (PS3), Microsoft (Xbox 360)
Publisher: Activision
Developer: Toys for Bob (Wii, Wii U, PS3, Xbox 360), Vicarious Visions (3DS)
Type: Action / Platformer / Toys-to-Life
Media: Wii/Wii U/PS3/Xbox 360 Disc (4.7–8 GB), 3DS Cartridge (512 MB)
Controller: Wii Remote/Nunchuk, GameCube/PS3/Xbox 360 controllers, 3DS (Circle Pad/buttons), Portal of Power peripheral
Gameplay and Plot:
Skylanders: Giants is a toys-to-life action-platformer, sequel to Skylanders: Spyro’s Adventure, where players use physical Skylander figures on a Portal of Power to control characters in-game, per. The plot follows Skylanders and giant characters like Tree Rex battling Kaos to save Skylands, per. Gameplay involves platforming, combat, and puzzles across 16 levels, with Giants able to destroy obstacles, per. Players swap figures to change characters, with 20 new ones (8 Giants) and compatibility for 32 prior figures, per. Graphics are 3D, running at ~30 FPS (480p Wii, 1080p PS3/Xbox 360, 400x240 3DS). The soundtrack features upbeat music, per. Modes include single-player, two-player local co-op, and PvP Battle Mode, per. The 3DS version has unique levels, per.
Key Features:
Toys-to-life with Portal of Power
20 new characters, including 8 Giants
16 levels, plus Battle Mode (PvP)
Two-player local co-op
Three difficulty levels; Nightmare mode unlockable
3DS version with unique gameplay
Game Length:
Main story: 8–12 hours, per
Completionist (all collectibles): 15–25 hours
Sales Numbers:
~7 million units sold across platforms by 2013, per VGChartz and.
Technical Specifications:
Media: Disc (Wii/Wii U/PS3/Xbox 360, ~4.7–8 GB), Cartridge (3DS, ~512 MB)
Resolution: 480p (Wii), 1080p (PS3/Xbox 360/Wii U), 400x240 (3DS)
Frame Rate: ~30 FPS (all platforms)
Save System: Internal storage (Wii U/PS3/Xbox 360), Memory Card (Wii), SRAM (3DS)
Audio: Stereo, music, sound effects
System Requirements: Wii, Wii U, PS3, Xbox 360, 3DS, Portal of Power
Back of the Box Description (North America):
“Unleash the Giants! Join the Skylanders to battle Kaos with epic toys-to-life action!”
(Sourced from Amazon)
Additional Details:
Mechanics: Giants break obstacles; level cap raised to 15, per,.
Multiplayer: Local co-op; PvP on select maps, per.
Difficulty: Easy to Hard, Nightmare mode unlockable, ages 10+, per,.
Development: Toys for Bob/Vicarious Visions (~50 team members), ~18 months, per MobyGames.
Localization: Japanese version fully translated; late release, per.
Regional Differences: 3DS version unique; Japan had limited distribution, per Reddit.
ESRB Rating: E10+ (Cartoon Violence), per.
Historical Context:
Released in 2012, Skylanders: Giants built on Spyro’s Adventure’s toys-to-life success, refining gameplay and visuals, per,. Its Giants and expanded roster boosted the franchise’s $500 million revenue, per. Competing with Disney Infinity, it thrived with kids, per Reddit. Japan’s late release reflected niche appeal, per. Nostalgia remains strong, per.
Summary:
Skylanders: Giants (2012, Wii/Wii U/PS3/Xbox 360/3DS, Activision) is a toys-to-life platformer with 16 levels, ~7 million units sold. Its Giants and co-op shine, making it a beloved family game.
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