Flock Simulation (Blender Geometry-Nodes)

Описание к видео Flock Simulation (Blender Geometry-Nodes)

Blender geometry-nodes setup for simulating flock behavior.

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The setup allows to simulate flocking dynamics as seen in the animal kingdom (e.g. group of birds or fish), or more general interaction of large crowds of autonomous entities. Simple rules result in emergent behavior, generating complex structures and patterns. The provided implementation follow the Boids interpretation by Craig Reynolds.

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