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Скачать или смотреть How to Prevent Sliding in 2D Movement in Unity

  • vlogize
  • 2025-08-25
  • 3
How to Prevent Sliding in 2D Movement in Unity
How to Prevent sliding in 2d movementc#unity game engine
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Описание к видео How to Prevent Sliding in 2D Movement in Unity

Discover effective ways to eliminate sliding in your Unity 2D game movement. Learn how to achieve smoother stops and realistic character behaviors with simple coding solutions.
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This video is based on the question https://stackoverflow.com/q/64258148/ asked by the user 'Yuzuru_10' ( https://stackoverflow.com/u/14186985/ ) and on the answer https://stackoverflow.com/a/64258201/ provided by the user 'Nico Bleiler' ( https://stackoverflow.com/u/8433217/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to Prevent sliding in 2d movement

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Prevent Sliding in 2D Movement in Unity

Moving a character smoothly in a 2D game can be quite challenging for many developers, especially when it comes to ensuring that the character stops as expected without unwanted sliding. If you’ve ever found that your character continues to slide even after releasing the movement keys, you’re not alone! In this post, we will break down how to address this issue in Unity.

Understanding the Problem

When you create a movement script for your character, it’s essential to have a mechanism that not only moves the character while the input is active but also stops the movement naturally when the input is released. The key concern arises when the character continues to move (or slide) instead of coming to a complete stop.

Here’s a brief outline of the symptoms you might encounter:

Character continues to slide after releasing movement keys.

Immediate halting of movement after pressing the stop button, leading to unrealistic movement behavior.

Analyzing the Existing Code

Let’s take a look at the initial piece of code provided:

[[See Video to Reveal this Text or Code Snippet]]

In this code, we see the character moves when the input is active, but the approach to stop when the button is released just isn't efficient. As it stands, this will lead to excessive sliding due to a lack of proper deceleration.

Improving the Solution

To solve the sliding issue, a better approach involves adjusting the deceleration methodology. You can achieve a more natural stop by utilizing a larger deceleration factor. Let's switch the decrement force to a stronger multiplier and eliminate the while loop for increased efficiency.

Revised Code

Here’s the improved segment of the code:

[[See Video to Reveal this Text or Code Snippet]]

Key Changes

Increased Deceleration: By using a more potent force (for example, changing -1 to -10), your character will stop much faster and avoid unwanted sliding.

Eliminated Loop: Removes the while loop for a more streamlined solution. Instead, the AddForce now directly applies the velocity change until the character comes to a halt.

Conclusion

By implementing these changes, your character’s movement should become much more realistic. No longer will your player slide endlessly after releasing the movement button! Instead, they will decelerate smoothly, leading to an enhanced gaming experience.

Remember, fine-tuning your character’s movement in Unity is all about trial and error. Don’t hesitate to experiment with different values for speed and deceleration to find the perfect balance for your game.

Now it’s your turn! Implement these changes into your code and enjoy smoother character movements in your Unity game!

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