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Скачать или смотреть Analysis - Maximum Sync Nuke Damage | Ft. Champion Iris and Hydreigon | Pokemon Masters EX

  • Rejoice and Praise Be
  • 2021-03-19
  • 1089
Analysis - Maximum Sync Nuke Damage | Ft. Champion Iris and Hydreigon | Pokemon Masters EX
PokemonMastersEXpokemonmastersexirisChampionStadiumMaster ModeHydreigonSyncmovedamagenukeanalysisguidedebuff
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Описание к видео Analysis - Maximum Sync Nuke Damage | Ft. Champion Iris and Hydreigon | Pokemon Masters EX

Another analysis series with Hydreigon’s terrifying sync nuke capabilities. Many has great expectation on Champion Iris’ damage multipliers prior to her release. But the real question is – With all the damage multipliers, how much damage increment can Hydreigon’s Sync Damage incur?

Now, the obvious answer is 99,999 damage provided there is type advantage plus the target opponent is not decent. For this very reason, I have set the following conditions for a more robust analysis:

Testing Ground takes place at Karen's Champion Stadium, meaning no type advantage;
I intentionally chosen all Max HP+ related parameters, just to test Hydreigon's potential;
Increase in damage resulted by damage multipliers shall be measured in percentage (%);
Experiments are carried up under different conditions (i.e. Number of debuffs);
Level, move level, potential, lucky skill and sync grid are all consistent across all conditions

Update as at 20 March 2021:
As pointed out by Ink_Addict, would like to make a correction on my 2nd finding, that the debuff caps goes beyond 12 and stops at 18 debuffs.

For this further test I gave Honchkrow debuff - 6 for atk, sp atk and speed, surprisingly the damage has increased to 19,861, which is only 15% higher than Experiment #4 (as opposed to 40% increase in Exp #2).

This only means that the caps goes beyond 12 and stops at 18 debuffs. However, it appears that for multiplier calculation of the sync move effect, the increase in damage seems to deteriorate as the number of debuffs increases, which indicates that u gain the most at 12 debuffs, although anything beyond that still adds damage, but not too worthy.

Content:
00:00 Start
00:05 Sync Grid
00:10 Testing Ground and Parameters used
00:28 1) No Debuff
00:45 2) Debuff: Speed -6
01:03 3) Debuff: Atk -6
01:22 4) Debuff: Atk -6; Sp Atk -6
01:41 5) Debuff: Atk -6; Sp Atk -6; Def -6
02:04 6) Debuff: Atk -6; Sp Atk -6; Def -6; Sp Def -6
02:21 Findings - Damage Table
02:37 Findings - Damage Caps Findings
02:48 Findings - Battle Implications
02:59 Subscribe please! =]

Music Credit:
© 2019 DeNA Co. LTD
© 2019 Pokémon. / Nintendo/ Creatures Inc./ Game Freak Inc.

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