UE4 Blueprint game - City builder - Assigning jobs via behaviour trees

Описание к видео UE4 Blueprint game - City builder - Assigning jobs via behaviour trees

More work on my city builder game set in a cel shaded art style. Work continues on the behaviour tree - It's now possible to assign jobs to people based on the building in the world.

The AI runs in a priority order
1- Do I have resources to deliver?
2- Do I have a job?
3- Is there a task that needs doing (picking up resources, chopping down trees, etc)?
4- If there is nothing to do, Idle.

This is built completely in Blueprints as a side project.

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