Overview of Kine so you can make ur well-informed tierlists (+rants in description)

Описание к видео Overview of Kine so you can make ur well-informed tierlists (+rants in description)

Utility:
Didn't mention it but Kine has a 7s class iframe where you can keep attacking. Personally only use it for greed, doesn't add much to survivability. Doesn't influence my opinion on where the class goes on any tierlist.

Solo Bossing:
Since most bosses follow or TP to you, Kine doesn't lose that much dmg as everyone says. Only 2 bosses in the game that have unpredictable movement are Damien P2 and Lucid P2, and pretty much all classes hate those 2 . . . and you can one shot them these days so who cares.

Party Bossing:
Pretty strong overall dmg. Unlike solo bossing, bosses won't follow you specifically. Dmg output is dependent on how well you & your party maneuvers around the boss (e.g. have Seren dash into corner instead of no mans land) so all your summons can hit (or perma bind the boss these days)

Learning Curve:
Its not hard to learn, but its not a hold 1 button down class.

---------------------------Rants-------------------------------

Utility:
Kine literally has some of the worst versions of each mobility option, but at least it has options. HoYoung & Illium have the far superior float skill, both not having any CDs, eats up gauge, or restriction on which direction you can move. Kine TP has a wind up skill, eats FIVE percent of our gauge each TP, and we can get stunned or knocked out of our TP animation. Has a decent flash jump and can be used to moon jump. I have no complaints there.

5th/6th job gripes:
Shared class skill: Kine share a cashshop with friendstory . . . so no one else. When Nexon released the shared Friendstory class node, they basically spat at Kine. MP recovery (we don't use MP), HP recovery (so abysmal you'll never notice), and 55s/60s uptime on the AP% boost. Like literally wtf is this dogshit
6th Job Boosts: While I love shockwave as our 5th job mobbing skill, its literally the most useless 6th job boost. The skill is so strong already that Kine can mob at -50 sac and full meso/drop gear. I will never have to spend on it as its NEVER used in a boss. On top of that, our tornado 5th job is a 3 minute burst skill that literally only does 4% or less in a BA. Its so dogshit in terms of dmg for the CD and effort to time RoR/AB/Fatal with the final explosion. Getting a 60% FD gain on a skill that does literally scraps is so shit. On top of that, the rest of Kine's masteries will contribute scraps to our dmg. We will not be eating from here on out. If I max out origin, press, MoM, and LoG . . . I am basically done with 6th job. Stupid aint it

QoL: Despite 3 years of QoL updates since I've started, we still need so much more
PP Hyperstat, literally remove this. Its mandatory to max out for all Kine players. Why force us to spend valuable hyperstats on it when it could just be our default?
Psychic Shot - Literally a useless skill, also getting a mastery. Why shot when you can use press? More dmg / pp and dmg / second. Shot used to be the skill to use during off burst, but now there is no point when you can just use press during off burst instead. And its inconsistent with the number of shots landed because its so RNG and the spread is so wide.
Train - High risk, low reward. It cost so much PP (15pp) to do the same dmg as 2 presses (12pp). If a boss moves out of the way, most of that 15pp will go to waste when it could've been used on presses that are sure to hit.
Mental Shield - It would be cool to have a shield, but this shield literally only griefs you. 0 benefit in the game, only downsides. You lose PP when you get hit, and when get hit, you take full % dmg? Why would I ever toggle this on its so stupid. I understand it might be used to lvl to 200 but even then you would never want it on cause it eats up PP like how else am I going to mob? with my basic attack?
Why does our TP have a long ass wind up that we can get knocked out of? Just make it instant like all the other TP skills
Why does Kine have the only float skill (that I know of) to eat up resources and have a cooldown and a restriction on direction. Hoyoung and Illium have such quality movement with them. Why give Kinesis the McDonald version of it. Our movement is already not that cracked, so why but the limitation on it.
Our grab hitbox is so hideous, can't even hit something right in front of you.
We have a buff duration passive . . . when nothing uses buff duration besides autobuffs so help me god understand why this is a thing
We have a passive that increases our weapon mastery . . . only when mobbing so help me god understand why this is a thing

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