Gothic 2 (Classic) Speedrun in

Описание к видео Gothic 2 (Classic) Speedrun in

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This is segmented, meaning I splice the best attempts from save point to save point together.

time: 35:34 (35:29.9 + 4.5s "save penalty")
version: German 1.28
segments: 46


General techniques used throughout the run:

- turning charging enemies
Due to a programming oversight whenever any NPC does a charging attack and you press left/right or turn the mouse, that NPC will turn accordingly. This allows you to make many enemies turn away from you before they can hit you, greatly increasing the chance of surviving an encounter with dangerous enemies such as orcs and demons.

- increasing movement speed
Obviously speed potions make you quicker. A running snapper and a bunnyhopping wolf are at the same speed. A bunnyhopping snapper is significantly faster.
Strafing diagonally into a wall is also significantly faster than running straight with a speed potion, but rarely used, because there is rarely a wall on the fastest path and it's hard to do optimally too.
Strafing is slightly faster than running. Jumping is the same speed as running.

- strafing through walls
If there's a right corner between straight walls, it's almost always possible to just strafe through it.

- retaining consumable items
Interrupting the use animation by an enemy attack allows you to keep the item (does not apply to scrolls).

- jumping on slopes
Strafing into the wall allows you to temporarily stand on the slope and jump again.

- door teleporting
Canceling an item iteraction by drawing a weapon teleports you to a nearby place. If there is an NPC anywhere close to you and the game thinks there is no place for you, it can put you behind the door, you were trying to open.

- animal transformation through walls
As with the above trick the game wants to put you to a nearby place after a transformation and is not always perfect with it.

- undrawing weapons quickly by pressing the map key


In Gothic 2 the loading screen usually does not immediately disappear, when the game finished loading. This is a problem for two reasons:
1) The video would not show all the action since some of it would be hidden behind the loading screen.
2) I would not be able to determine the actual playing time.
For this reason I activated devmode, which fixes this issue for some reason. But this does not mean I used any cheats.


Thanks to Artur1/GothicMunchkin and TheWonderer/iwasvonix, I took a lot of ideas from them.

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