Minelab Manticore Target ID and Discrimination Tutorial

Описание к видео Minelab Manticore Target ID and Discrimination Tutorial

Welcome everyone to the Minelab Manticore Target ID and Discrimination Tutorial. The Target ID has a range from 0 to 99. Ferrous ID’s share the same scale from 0-99. The Target ID given is based on the conductive properties of each target. It then classifies it as either ferrous or non ferrous. When you’re not in All Metal you will not get a ferrous indicator.
When using All Metal, you will see a ferrous indicator, it’s a red line below the Target number, this will indicate that the target has been classified as ferrous. If you are using the Beach Detect Mode and you are in All Metal, If a blue water line appears with a Target ID of 00, this is your salt indicator and will be displayed in extreme salty conditions.

A double line Target ID means there is no target or a weak detection when a Target ID. can’t be determined. The double line will also appear when a rejected target has been detected.

Accuracy factor, Target ID’s can jump by a few numbers depending on, composition, orientation, depth, swing rate and frequency setting.

When using Multi IQ + versus a single frequency, it will give you greater Target ID accuracy and depth.

Overlapping or adjacent targets can influence one another causing miss identification. A common example is when a weak target will be dragged closer to the stronger target, causing a different Target ID than if the target was detected on its own. When two targets of similar type and strength they can meet halfway. If one target is more dominant, the target next to it may not be detected.

Next let’s take a look at Discrimination and Custom Discrimination patterns.

Discrimination on the Minelab Manticore. We are going to look at how to reject or accept a target while detecting and how to create a Discrimination Pattern.

Discrimination allows you to decide what targets you want to hear or ignore.

Discrimination Patterns are local and won’t affect the other Detect Modes, each mode has its own editable Custom Discrimination Pattern.

In All Metal the Discrimination Pattern is disabled, All Metal is a global setting and does change it in all of the other detect modes.

You can enable All Metal two different ways, by an assigned a Soft Key, or by going to the Accept Reject settings in you menu. Once there you can either chose Discrimination Pattern or press the right arrow key to access All Metal.

How to accept or reject a target as it appears live on your Target ID screen.

It’s important that to be able to accept or reject a target you must be on your Detect Screen. The accept reject soft key must be assigned as a soft key to access it when the target ID appears on your screen.

Once you detect a target that you would like to reject, by pressing the Soft Key once it will reject that Target ID, if you continue to swing over the target, you can press the Reject Soft key again to make sure the target is fully rejected, this is helpful when a target may have a longer trace and covers more than one Target ID.

To accept a rejected target, it’s important you enable All Metal. You will not be able to accept it if you are not in All Metal.

In All Metal when you see the rejected target ID, quickly press the accept soft key, if the target covers a longer area, by pressing the soft key over and over again it will continue to accept the target ID’s and the section will turn white and you will now hear the target again.

Another option is creating a Custom Discrimination pattern, and here is how.


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