The EARTHBENDING VR game deserves better.

Описание к видео The EARTHBENDING VR game deserves better.

If you’ve ever wanted to FEEL like an Earthbender from Avatar: The Last Airbender, no game comes THIS close to fulfilling that power fantasy. From its incredibly immersive control scheme, to the hidden complexity of its physics-based mechanics, this game undoubtedly deserves your attention.

But for as much praise as this game has received, I think its popularity is severely held back by one crucial flaw. Which we will talk about.

You see, Rumble VR is one of those games that takes full advantage of motion controlled inputs. Similar to how in Broken Edge, you have to strike a character specific pose to activate your abilities, the same is true here. There are no buttons to push, only physical gestures to perform. Except, unlike Broken Edge, every player has the same move set and inputs, making for, in my opinion, a much more balanced experience. Although, that doesn’t necessarily mean EASIER. You’ll find that these moves require an intense level of accuracy and focus to input properly. SIMILAR to flatscreen fighting game inputs, these also require you to be decent at memorizing patterns, but UNLIKE flatscreen fighting games, the slightest deviation in your wrist angle or body position will have helplessly flailing your arms in front of you while your opponent hurls stone slabs at your head.

This need for near perfect physical accuracy means that, similar to a real life sport, hand-eye-coordination, repetition, and muscle memory are the keys to consistent results. If you’re having trouble performing a specific move, the only real solution is…practice. Thankfully, a lot of the moves are intuitive to remember. Summoning a wall has you lifting your arms straight up, throwing a disk has you making a circular motion with your arms, punching any rock surface feels like…well, punching. So even though remembering a bunch of specific gestures in the heat of battle sounds difficult, well it is, but its not impossible. Soon you’ll be able to execute moves faster than the game can keep up with. But the winner is rarely decided by who can spam moves the fastest, it comes down to who can use the right moves at the right time in the right way.

VIDEOS REFERENCED:
The Unintended Complexity of a VR Fighting Game
   • The Unintended Complexity of a VR Fig...  
An Interview With The Rumble Developer
   • An Interview With The Rumble Develope...  

Special thank you to my Virtual Bros and Virtual Supporters on Patreon, who voted to have this video made! :)
  / virtualbro  

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#avatarthelastairbender #virtualreality #rumblevr #pcvr #earthbender #steamvr #gamerecommendations #gaming #multiplayer #pvp

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