Infinity:Battlescape | The "Orbital Bombardment Gameplay"

Описание к видео Infinity:Battlescape | The "Orbital Bombardment Gameplay"

Our first implimentation of Orbital Bombardment is now in!
DevStream and Community gameplay event!

Latest Patch Notes on Steam - Build 0.9.4.5
https://store.steampowered.com/news/a...

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Infinity:Battlescape EarlyAccess on Steam - Game Page
https://store.steampowered.com/app/10...

FAQ for Backers: Kickstarter and IndieGoGo
https://forums.inovaestudios.com/t/in...

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Infinity:Battlescape is currently in an Early Access
Some assets are placeholders. Including SoundFX, Artwork, 3DModels, and visual effects.
Core gameplay features being developed currently, game balance is still under heavy WIP, so please report any Bugs, or provide Feedback on our Public Discord Server.

Trello board to see what we're working on.
https://trello.com/b/jNevKnfQ/infinit...

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We're a small independant development team comprised of 5 people spread across the globe.
As space sim lovers we've devoted a lot of time to building the I-Novae engine, a custom built seamless planetary engine capable of supporting hundreds of players in massive SciFi battles.
Our goal is to deliver on the massive solar system spanning space combat experience that many of us have seen in our favorite SciFi movies and TV series alike.

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I-Novae Studios https://inovaestudios.com/
Infinity:Battlescape https://www.inovaestudios.com/Battles...
Discord   / discord  
IndieDB https://www.indiedb.com/games/infinit...
Facebook Page   / infinity-battlescape-14345001234  
Twitter   / inovaestudios  
IG   / inovaestudios  

Thank you for your continued support :)

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00:00 - Technical Stream Start
01:04 - DevCommentary Introduction
03:40 - Overview - Ship Chassis
07:05 - Cruiser Spinal Chassis
11:33 - Return to Live Commentary
12:30 - Spawning a Spinal Cruiser
15:00 - Firing the Spinal Weapon
16:10 - Interpreting Player Behavior - Battle Progression and Tactics
17:00 - Spinal Cannon - Target Cruiser
19:20 - HUD Clutter & Gray HUD
20:28 - Missile Behavior Changes
24:15 - TrackIR Tip - Off and On again ;)
24:50 - Back to Missile Demo
26:38 - Rockets on a Heavy INT Chassis
28:41 - Spinal Cruiser - Custom Loadout
31:20 - VMFD Customization F4
32:20 - Start of Planetary Assault Battle01 - Attacker POV
35:03 - COMMENCE ORBITAL BOMBARDMENT
38:30 - CIWS Kill while firing Spinal Cannon
41:50 - "Let it Rain"
42:55 - Cruiser Gameplay and Player Behavior Discussion
46:15 - Surface vrs Orbital Battles
50:37 - Tactical View - "Orbital" Fleet Distribution
50:57 - Player behavior, and AI balance in Battles
55:25 - Taking Torps while Bombarding the surface base
59:40 - Exposed Power Plant - Final KillShot
1:01:50 - SERVER Disconnect - Q&A
1:03:26 - Carrier Gameplay?
1:06:27 - SERVER Back ONLINE - Discussing the current Battlescape
1:09:39 - Match Saves state on Server crash, game continues!
1:11:00 - InGame Currency Types
1:14:08 - INT Base Defense - Surface Battle on Beautiful Rygol
1:16:20 - INT Base Defense - Atmospheric combat
1:18:15 - VULCAN Question - Flavien Responds
1:20:50 - Battle End - Player "Balance" Question - Flavien Responds
1:23:25 - What's Next on the Dev TaskList - AI and Carrier
1:24:35 - Saving Loadouts
1:30:24 - VR? Flavien Responds
1:30:53 - Managing Weapons - Cycle Modes
1:32:44 - Settings Settings Settings and Controls Customization
1:34:15 - Using squad InGame-VOIP
1:34:55 - How many on the INovae Team?
1:36:00 - Entering the Battle at Eupraxia
1:40:20 - Eupraxia STN Killshot
1:47:16 - Defennce at Gemni STN
1:51:53 - Space Battles - Game imbalance - AI behavior
1:53:00 - Battle Ends - Imbalance issue - Player Behavior
2:00:00 - New Player Onboarding / "Tutorial" Discussion
2:03:40 - Ackor STN Assault
2:06:52 - Exchanging Spinal Cannon Fire!
2:08:20 - Slow Push
2:11:05 - Tactical View - Fleet Advances
2:13:09 - "NovaFlame" "RandomPasserby" Effective Bomber Attack Run
2:13:50 - Hvy Corvette Chassis "TANK" - Control Scheme Discussion
2:17:28 - Question: Partial Controller Support
2:19:50 - Hvy Bomber - Attempt Station Asault - AMS OP?
2:22:55 - Spectating Players - General Discussion
2:28:18 - Providing Feedback and New User Eperience
2:29:51 - AckorStn Victory - looking at the Balance and Data
2:31:51 - Stream End - Screenshot Slideshow

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