Tibia [where to team hunts] - MY 3 SPOTS FOR 150+ TEAM HUNTS [2020] [part 1]

Описание к видео Tibia [where to team hunts] - MY 3 SPOTS FOR 150+ TEAM HUNTS [2020] [part 1]

Start playing Tibia and join me on Belluma: https://bit.ly/34EVf4i

Timestamps:
0:00 Intro
00:56 Gazer Spectre
03:50 Asura Palace
07:00 Drakens



1. Gazer Spectre
To be able to go through the doors you need to start The Dream Courts Quest and talk with the Stricken Soul, ghost npc in Venore. Just say HI Yes Yes "your name" that's all. When you've done this you may pass the door. This place is great for doing duo ek ed but I was running here with a full team and It was still good. Let me tell you about gear requirements. By saying gear requirements I think about blocker. If your Knight is at 150lvl or around that then he needs to have defensive prey for gazer spectres, he needs to. Otherwise he's gonna die in a first pull. He should also wear garlic neklace since they drain life. Gazers have 85% defensive against physical damage so if that's possible EK should have ice imbuement on his weapon since they're weak to ice damage. Now few words from Druid perspective. Boost your magic lvl as high as you can. Green plasma collars, mastermind potions and of course magic level gear. On this footage I had 85 base magic lvl. About dealing damage. Here is the most optimal rotation for Druid: first use terra hur, strong ice hur, again terra hur and ice UE if they're not dead then continue with terra hur and use avalanches only when your waves are on cooldown. Me and my team were doing 5 big pulls and 6th one with tharantanus. When ek is draggin them just spam avalanches. I almost forgot about traps. On the west side of spawn there are traps. I suggest putting something on that spots like we did with avalanche runes so you don't fall down. But the general rule is to always stick to the walls. When you feel like you're overkilling spawn you may also kill 2 more big buys on the north-west. Regarding the xp/h, you should be easly getting over 2kk/h and more if you keep up with your rotation and depending if knight have ice damage on his weapon. It's always profit here :)

2. Asura Palace
Another wonderfull place. Asura palace. Let me start with the gear. Knight should equip himself with a death / phys protection items. Also having life imbu and manaleech imbu helps a lot, especially life leech for knights, don't forget about that. But the most important item here is Dwarven Ring. Don't even try to hunt here without one. Asuras make you drunk like crazy. Everyone in party should have equiped one. Druid and mages in general as always should have best magic level gear to maximase the damage and healing. Also Druid needs machete to cut the wild growths. This place compared to gazers is more challenging in terms of positioning. Druid needs to have wild growth runes, I would say at least 100 and put them on hotkey. The idea of running through floors is the same. Knight goes first and run around collecting all the monsters and Druid needs to place himself in the right spot with wild growths. Starting from first floor. Druid stays behind the window with 2 wild growths on his right. This way you can spam your waves and heal though the window. Second floor. Druid goes to the upper right corner room again with 2 wild growths and wait until knight drags monsters. 3rd floor. Same like on the first but only 1 wild growth is needed. 4th one. 2 wild growth near the chair. You can run through chair but asuars don't, remember that. From here there is only roof but me and my team were skiping the roof. Respawn rate was sufficient for us. So from 4th floor go straight to the lowest one where you trap yourself near the stairs with 3 wild growths. Experience? 1.5kk/h easly.

3. Walls Zao
The idea of running here is kinda simple. Starting from the 5th floor, Ek goes first and lure monsters from all around the room and stays in the middle. When you're done go 1 floor up to the 6th floor to repeat that. After that go back to 5th floor and proceed to the next room where you keep repeating the same pattern. Whole spot is divided in to 2 parts. North and South part. South on start from the long corridor. So there could be 2 teams hunting at the same time. When you finish clearing rooms on the 5th floor and reach that long coridor here, just go down to the 4th floor and go back at the beginning killin monsters here. Knight should have physical protection items. One thing that was different for me as a Druid here. I wasn't on manashield all the time. Only when I felft like being hit by draken I equiped a energy ring. By doing this I was eable to minimize the waste. But when you're level around 150 be careful 'cause It may end up badly. I would say from 200+ you can run like that. This place is kinda the worst when it comes to experience / h compared to the gazers or asuras. 1.5kk/h is average on green stamina. One more thing. When going for a refill, don't forget that you can buy supplies from Chartan in rebel camp.


SONG CREDIT:
➜ Ship Wrek, Zookeepers & Trauzers - Vessel
➜ JJD - Adventure

➜ Elektronomia - Energy

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