Autodesk Stingray Game Engine - Really Autodesk...Really?

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Autodesk finally has a game engine to go along with its design tools. The company just launched Stingray, which it built around the Bitsquid engine it bought in 2014. Autodesk kept the basic guts of that program -- which has already been used on titles like Gauntlet from Warner Bros -- and revamped it with a new interface. The company told Engadget that the goal was to build an engine for smaller studios that can be customized without the need for a lot of programming. At the same time, it wanted Stingray to have all the bells and whistles of competing products like Unreal Engine 4 -- physical shading, post-processing effects, a high-performance reflection system and more.

Bitsquid was acquired by Autodesk in June 2014; the company has integrated the engine and related middleware into their games development tool-chain, including 3ds Max, Maya, Mudbox, and Maya LT. They also re-branded the engine Autodesk Stingray. Hoping to compete with other low-cost-to-enter game engines like Unreal Engine and Unity, Autodesk offers Stingray on a monthly subscription basis.

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