ONE OF THE BEST MATCHES I HAVE EVER SEEN! (Fire Wasp Build) | Mechabellum Gameplay Review

Описание к видео ONE OF THE BEST MATCHES I HAVE EVER SEEN! (Fire Wasp Build) | Mechabellum Gameplay Review

ONE OF THE BEST MATCHES I HAVE EVER SEEN! (Fire Wasp Build) | Mechabellum Gameplay Review

Update 0.7.44 The Rules behind Free Unit Cards
Balance Adjustments
Hi! This is the first balance patch after the launch of the three experimental features. In this patch, we have rebalanced most of the free unit cards. And we also hope to take this opportunity to explain the rules behind the free unit card.

Balance Adjustments
Nerfed the free unit cards of Hacker and War Factory.
Nerfed the free unit cards of high-level Phoenix, Wasp, Marksman, Arclight, and Mustang.
Nerfed all free unit cards with a squad count greater than 1.

The Rules behind Free Unit Cards
Free unit cards will appear once in each of the four ranges (rounds 2-4, rounds 5-7, rounds 8-10, and rounds 11-13).
Units already on the field will not appear as free unit cards.
The single-round budget of free unit cards = 200 x Number of rounds
In addition to the basic cost of the units, when calculating the value of free unit cards, the unit's level, squad count, maintenance fee, etc. will also be included in the calculation.

More Discussions
We understand that many players have their own opinions on the three experimental features, so we will publish a post in a few days to explain our design goals and answer the many questions you have raised during this time. We welcome you all at that time go read it and have a discussion.

Update 0.7.42 Chaotic Fun
Three experimental features

Three experimental features
Random Free Units
During a game, players will encounter several opportunities to obtain units for free. Get 5 squads of Sledgehammer, or 3 Wraith, or 1 level 7 Rhino for free? Players will encounter many such difficult choices.
To ensure that the game doesn't end too quickly, the player's base health has been increased by 500.
If this feature proves popular, we will introduce rare units through this feature in the future.
Duplicate Reinforcement Cards
Many reinforcement cards now appear multiple times in the game. 2 Laser Sights? 4 Ranged Specialists? 3 Nukes? It's possible.
Changing Deployment Zone
The deployment zone for the first round will now be slightly smaller than before. We hope this will improve the first round layout diversity of certain MRR ranges.

Balance Adjustments
Melting Point
The production interval of the Tech [Crawler Production] has been adjusted from 30 seconds to 32 seconds.
Scorpion
HP increased from 19677 to 20661
Attack increased from 10305 to 10821
Equipment
[Enhancement Module] adjusted from level 2 to level 3
The effect of [Absorption Module] is adjusted as follows: Increases the equipped unit’s HP by 30%, and converts 90% of the damage dealt to HP.

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