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Скачать или смотреть Super Mario vs King Wart (NES) - Super Mario Bros 2 [4K-60fps].

  • Secret Planet 2060
  • 2021-01-18
  • 1514
Super Mario vs King Wart (NES) - Super Mario Bros 2 [4K-60fps].
King WartWartMarioSuper MarioSuper Mario BrosSuper Mario Bros 2SNESFinal BossFinal Boss FightFinal Boss Fight + EndingEndingsuper mario all starssuper mario all-starsdoki doki panicsuper mario maker 2super smash brosall bosseslinks awakeninglets playboss battlesboss fightsking wart theme remixking wart themeking wart smash brosking wartlordking wart battleking wart vs bowserking wart marioking wart voiceking warthog
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Скачать Super Mario vs King Wart (NES) - Super Mario Bros 2 [4K-60fps]. бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Super Mario vs King Wart (NES) - Super Mario Bros 2 [4K-60fps].

Super Mario Bros 2 NES Mario vs Wart - Final Boss Fight + Ending.

Super Mario Bros. 2 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year.[1] It has been remade or re-released for several video game consoles.

The game is the product of a circle of influences following the breakthrough success of Super Mario Bros. (1985). The sequel prototype is based on two cooperative players lifting and throwing each other, lifting and stacking objects, and scrolling the screen upward — a design too complex for the Famicom hardware and with dissatisfying gameplay. This ambitious concept was postponed in favor of a quicker upgrade to the original Super Mario Bros. engine, released in Japan as the notoriously challenging Super Mario Bros. 2. The Mario team resumed development of the prototype for another interim game, Yume Kōjō: Doki Doki Panic[a] (1987). Instead of Mario graphics, this advergame was branded with the characters and themes of Fuji Television's technology expo called Yume Kōjō '87 (lit. "Dream Factory").[2] Nintendo of America decided Japan's Super Mario Bros. 2 had gameplay too difficult and too similar to Super Mario Bros. to be worth releasing into the recently crashed American market. Therefore, finally delivering upon the inspiration of the original prototype and creating a second official sequel, Nintendo cosmetically modified Yume Kōjō: Doki Doki Panic to become the international release of Super Mario Bros. 2 (1988).[3]:2

A commercial success, the international Super Mario Bros. 2 was re-released in Japan for the Famicom as Super Mario USA[b] (1992),[2] as part of the Super Mario All-Stars (1993) collection for the Super NES (including the Japanese Super Mario Bros. 2 as The Lost Levels), and as Super Mario Advance (2001) for the Game Boy Advance.

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