Constant Texture Size when Scaling a Mesh (Triplaner Projection) | UE5 quick tips

Описание к видео Constant Texture Size when Scaling a Mesh (Triplaner Projection) | UE5 quick tips

This material is useful when you don't want the texture to be stretched as you scale your mesh, or create seamless tiling between different meshes. Hope this is helpful and let me know what you want to learn about next!

00:00 Intro
00:37 Explaining UV Coordinates
01:42 Why Textures Stretch
02:22 Material Setup
02:47 Explaining Triplaner Projection
04:07 Normal Detection Material Setup
05:34 Seamless Textures
05:52 Takeaways
06:41 Outro

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