EA FC 24 Realistic Sliders Version 10- Full Settings, Sliders, and Gameplay|"Final"

Описание к видео EA FC 24 Realistic Sliders Version 10- Full Settings, Sliders, and Gameplay|"Final"

These sliders are based on what I've seen in real life. I watch a lot of football and play high level in my country so I just want to get EA FC as close to that as possible. Main points are making the field smaller and compact, and getting everyone engaged in attack and defense. I have even gone as far as comparing them side by side to a real match. Let me know how you guys feel this new set.

Preset- Competitive
Shooting- Precision
Through Pass- Semi
Lobbed Through Pass- Semi
Ground Pass- Semi
Cross- Semi
Lob Pass- Manual
Clearance- Directional
Defending- Advanced
Pass Block Assistance- Off
Auto Switching- Air Balls and Loose Balls
Switch Move Assistance- Low
Player Lock- Off
Analog Sprint- Off

Match:
10 minute halves- For a more accurate reflection of game flow.
LEGENDARY Difficulty- World class was too easy and Legendary adds difficulty. SEE VERSION 8 for WORLD CLASS.
Player Based Difficulty Off- Ensures CPU behavior remains realistic
Game Speed DEFAULT- Really helps CPU defense and with low SS and Acceleration it all works out.
Beyond Broadcast- On

Camera- Broadcast, Height 10, Zoom 0. Provides a realistic TV-like view

Visual. Just to make it look more like a real game:
HUD- Indicator
Size- Small
Playstyles Indicator- Off
Next Player Switch- Off
Based Difficulty Indicator- Off
Precision Pass and Shot Visuals- Off
Radar- Off
Net Tension- Tight

Audio:
Commentary Volume- 7
Stadium Ambience Volume- 6
Beyond Broadcast- On

Rules:
Handballs on- Use second controller for unfair penalty calls to make cpu miss pk
Strict Referee strictness- More realistic card and foul rates.

User/CPU
Sprint Speed 0- Cpu will now adjust feet and body when defending a quick player.
Acceleration 51- Ensures the CPU is more aggressive in defense especially with sprint speed decrease.
Shot Error 85/88- Creates a more realistic scoring rate.
Pass Error 93/100- Mimics realistic passing error rates, especially for lower-tier teams
Shot Speed 43- Controls the speed of shots to align with realistic goalkeeper reactions and game speed.
Pass Speed 23/0- Balances the speed of pass with pass error. CPU still gets high passing % with high error and low speed it's weird.
Injury Frequency 85- More realistic injury occurrence.
Severity 29- Wasn't getting as much injuries with old value.
GK Ability 62 Improves goalkeeper performance to offset inconsistencies.
Marking 75- Makes space smaller.
Run Frequency 10- Needed more runs with smaller space to make sure the cpu still attacks while maintaining possession.
Height 93- Reflects a high defensive line, common in Premier League sides and teams in the top 5 leagues. Helps the pressing team still press high despite low length.
Length 36- Reduces space between defense and midfield, causing compact play.
Width 47- Just for the cpu to engage even more on defense with compact positioning.
Fullback Positioning 70- Keeps fullbacks engaged in both attack and defense, mirroring modern tactical trends.
First Touch 100- Increases the likelihood of mistakes, adding realism to ball control.

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