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Скачать или смотреть Adjusting a Projectile's Speed Based on Target Distance in Unity

  • vlogize
  • 2025-09-23
  • 1
Adjusting a Projectile's Speed Based on Target Distance in Unity
Changing a projectile's speed based on the target distance in Unityc#unity game engine
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Описание к видео Adjusting a Projectile's Speed Based on Target Distance in Unity

Learn how to dynamically change the speed of a projectile in Unity based on the distance it needs to travel to reach the player. This guide breaks down the process with easy-to-follow steps and code examples.
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This video is based on the question https://stackoverflow.com/q/63554675/ asked by the user 'Antoine' ( https://stackoverflow.com/u/13589034/ ) and on the answer https://stackoverflow.com/a/63554836/ provided by the user 'bar9833625' ( https://stackoverflow.com/u/6851050/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Adjusting a Projectile's Speed Based on Target Distance in Unity

Creating an engaging gameplay experience often involves tweaking the mechanics of movement, and one interesting challenge you might encounter is adjusting a projectile's speed based on how far it needs to travel. This not only adds a layer of complexity to your game but can also enhance player dynamics. In this guide, we'll explore how to modify a projectile's speed in Unity according to its distance from the target (the player).

The Problem

You have a projectile that moves toward the player, but you want its speed to vary based on the distance it needs to cover. Specifically, you want the speed of the projectile to be adjusted using a speedMultiplier, which will fall between 0.5 and 1.5 depending on the player's position along the X-axis.

Here's how the speed should change based on the player's X position:

If the player is positioned at -7.5 or less, the speedMultiplier should be 0.5.

If the player's X position is 4 or more, the speedMultiplier should be 1.5.

For values in between, you will need a calculation to smooth the transition.

The Solution

Using Mathf.Lerp for Speed Adjustment

To adjust your projectile's speed according to the player's distance, you can utilize Unity's Mathf.Lerp method. This function linearly interpolates between two values based on a percentage that you define, allowing for smooth transitions.

Steps to Calculate the Speed Multiplier

Calculate a normalized value (t):
We want to map the player's X position into a normalized value that ranges from 0 to 1, where:

0 corresponds to -7.5

1 corresponds to 4

Here's how to go about it:

[[See Video to Reveal this Text or Code Snippet]]

Mathf.Clamp01(x) ensures that our calculated t value stays between 0 and 1.

Linearly Interpolate the Speed Multiplier:
Now that you have your normalized value t, you can use it to interpolate between your defined speed limits:

[[See Video to Reveal this Text or Code Snippet]]

Apply the Speed Multiplier:
After calculating the speedMultiplier, you can adjust your projectile speed accordingly before launching:

[[See Video to Reveal this Text or Code Snippet]]

Complete Code Example

Putting it all together, here's an example code snippet you might use when firing the projectile:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By leveraging the power of Mathf.Lerp and some simple calculations based on the player's X position, you can create a dynamic projectile system that feels responsive and engaging. This method not only enhances gameplay mechanics but also provides players with a more tailored experience as they navigate through your game.

With these concepts, you can begin to apply more sophisticated interactions and refine your game even further. Happy coding, and may your projects soar to new heights!

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