Mours | New ES Commands

Описание к видео Mours | New ES Commands

Brand new ES commands! some of them I don't even know what they do, but in this video i'll be primarily showing the ones that look the coolest and have the most obvious effects

Game:
https://www.roblox.com/games/12887407...

BGM:
   • RiversideEnd @ フリーBGM DOVA-SYNDROME O...  
   • 著作権フリーBGM【チル / メロウ / 記憶を辿る / 落ち着いた / ...  
   • SUMMER TRIANGLE @ フリーBGM DOVA-SYNDROM...  

Discord:
  / discord  

The commands:
string = text
boolean = true or false
number = number

Equinox/Class01:
ColorLight (boolean)
ColorDark (boolean)
LightAlpha (number)*
DarkAlpha (number)*

Hot Rash/Class0:
Block (boolean)
Firing (boolean)*

Invader/Class1:
BuffActive (boolean)
TrailMode (number)
SpinCount (number)*

Triumph/Class333:
Firing (boolean)*

Sidearm/Class420:
AttacksLeft (number)* use mid firing animation

Visitor/Class6:
Beaming (boolean)
TunnelParticles (boolean)
BeamCount (number)*
AttackBoost (number)*

Subject has none because it fucking sucks

Dreamer/Class8:
Dash (boolean)
AuraStacks (number) * at
Attacking (boolean)

Bloxxer/Class999:
AttackActive (boolean)*
ShieldActive (boolean)
FatalShield (boolean)

Parting/Class9
StandActive (boolean) *
Combo (boolean) *
MaxCombos (boolean)
BrightTrail (boolean)
TrailEnabled (boolean)

Meconta/ClassManotech
Spinning (boolean)*
Roulette (boolean)*
AOE (boolean)*
Massacre (boolean)*

Anteros/ClassAvnas
Bomb (boolean) *
Skirmishing (boolean)*
Beaming (boolean)*

Symbols/ClassCaroline
NullPStatus (boolean)
NullPTimer (set this first before using the thing above) (number)
AbsorbedDamage (number)
Shining (boolean)
Unshining (boolean)
Hashtag (boolean)
Symbol (string)
SpherePercent (boolean)
SphereTimer (number)
Staring (boolean)
StarTimer (number)
BlockingStuff (boolean)
Covering (boolean)
FocusTimer (number)
Focusing (boolean)
PMActive (boolean)
PMTimer (number)
PMType (string) (Plus/Minus/Swirl)
SuperHash (boolean)
SuperHashTimer (number)
Greater (boolean)*
Ungreater (boolean)*
Lesser (boolean) *

Skygaze/ClassColt
Magic (string) (currently: "Sword", "Ghost")*
Aether (number)

Samurai/ClassCrossover
SlashHits (number) *
ZandatsuUsing (string) (ex. "Impale", "Zandatsu", "Depale", "JudgementCut", "ArtBlade", "PurifyingBlade", "UpperCut", "")
Stability (number)*
RepeatProc (number)
ZoomCD (boolean)
StasisTimer (aka the cooldown) (number)
ZandatsuHits (number)
Backwidth (boolean) (makes zandatsu deal 10x less damage if true)
ChargeupTimer (number) (does not affect the duration of Chargeup)
Chargeup (boolean)

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