Super Smash Bros. Brawl - Classic Mode - Luigi Playthrough with custom soundtracks. Luigi is an unlockable character in Super Smash Bros. Brawl. His moveset seems essentially unchanged, though some of his potential disadvantages from his Melee appearance have been diminished (very low friction, very low falling speed, and very low horizontal air speed). His dash attack has the same animation and effect, except the last blow now has some knockback, making this move not quite so easy to punish. Another minor change is that his voice is no longer a recycled Mario voice sped up, but his deeper voice from recent games.
Luigi ranks 28th on the current Brawl tier list, he has a very good air game, including the very fast speed of his aerials, good recovery, and a few great KO moves (namely his Up special and side smash). He is, however, hampered by many flaws with his approach, causing poor matchups against characters with superior range (especially the disjointed characters), placing him in E tier. Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his Fireballs are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to Falco's), which helps his air game. Luigi is also a good juggler due to his very fast u-tilt, nair, and uair. Luigi's neutral aerial is a powerful kick and can often kill at high percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for King Dedede's infinite Chain Grab without a wall (Luigi is the only character that can be standing infinited by King Dedede without a wall but can't be chain throwed by dash grabbing), a major issue as King Dedede is a very common character in tournament-level play and has a massive grab. Luigi has the ability to crawl, which can help him dodge certain projectiles.
His smashes, like most of his attacks, are considered fast and unusually strong, especially his F-Smash. His specials are also considered good and great for recovery. If one keeps pressing the special attack button during Luigi Cyclone while moving upward (as the movement is momentum based), Luigi will rise up, greatly aiding his recovery. His Side Special, the Green Missile, can be used for horizontal recovery to make up for the lack of horizontal recovery from his Super Jump Punch. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it's an extremely powerful attack. A green missile misfire can be good in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to self-destruct. His Super Jump Punch is unique in the fact that if sweetspotted, it will become the Fire Jump Punch, a much stronger version that deals fire damage and can kill at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with no knockback and is very punishable unless he grabs a ledge.
Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and Kirby's throw combos, as well as aiding his overall air game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages such as preventing Diddy Kong's banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like Marth and Lucario) fare well.
In all, Luigi is a character who tends to run hot and cold. If he's able to close distance so that he can land his blows, he's extremely dangerous. But his abysmal approach and his poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.
Luigi's taunt is also unique in the sense that it can hit opponents and deal 2% of damage, but if it is used when the opponent is on the ledge or in the air, it is a meteor smash.
Enjoy!
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