How To Use Entities and Entity Outputs in Source 2 Hammer

Описание к видео How To Use Entities and Entity Outputs in Source 2 Hammer

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This tutorial looks at Mesh Entities and Point Entities, and the entity input output system.
In particular: lights, trigger_multiple and props like prop_static, prop_physics and prop_door_rotating_physics. Additionally, I demonstrate how to turn a light off when the player enters a trigger mesh, using the output OnStartTouch:Light:TurnOff

Made using the Half Life Alyx Workshop Tools version of Hammer for Source 2

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