Rayman Legends | Compilation #33 Part 1

Описание к видео Rayman Legends | Compilation #33 Part 1

Hello I'm Craftendo, a Rayman Legends player! I'm playing on the Switch and I'm sharing some runs I have done recently.
Here's the Rayman Legends | Compilation 33 Part 1
First of all, why splitting this compilation in two parts and not just doing one video or just calling the other video Compilation 34? Simply bc I haven't uploaded a compilation for a long time and I wanted to upload some runs to make wait people who wants the next big compilation. It's in the same editing style, music style as this one (I try something new to see if it's cool or not).
Don't hesitate to share your opinion about this so I can keep the good things and fix the bad things from this video for the next compilation.


For the runs themselves:
- Well that dojo was ok, this was awful to grind bc that reset cycle was really weird I died really often at the RNG room by messing up the reset cycle. I failed M35 but with this weird setup I'm able to get decent rooms with it very consistently, I've lost 0.15 in this room and Idk how I survived in it lol. H4 and H6 were really bad, Idk I should just get gud and learn them.
- These WRs Rooms were done on OG and are now counted for the spreadsheet: Here is a link with all the rooms only (without the visual filters):
   • Rayman Legends | WRs Rooms (Compilati...  
Nothing special about vh2 and vh3 they look close to frame perfect (vh2 was awful to grind bruh). vh16 is very epic. I've chocked the end by kicking it too late bc I didn't expect globox to jump off the stick after the last spin dash on the stick. The 2nd spindash followed by a glide is not a fail, it's the intended strat. If you look closer the stick on the right is higher than the one to the left. Getting the spindash AND the glide is pretty difficult but I can manage to get it in a run on ng with no problem... But the problem by doing this is that you need to be very fast in this room otherwise the swords will just kill you, you need a 12.8x pace to complete the room. For the last spindash you need to be even faster so the swords hits the stick like in my room and you need a high 12.6x pace. vh16 is imo way harder than vh6 and becomes the hardest vh room whereas these strats save almost nothing lmao.
- I decided to play that tower speed to try to improve my tower skills xD, well it's not that terrible but it could be way better. I hope this summer I'll grind towers enough to try at least mid 20 in this layout...
- The last pit lums exec was bad but at least I got enough lums to finish a bit earlier. It's not that great I've failed plenty of 18.3-18.2x runs at the section just before the rest zone bc I'm bad and I die lol.

Enjoy!
Music:
- FNF - Sonic exe You Can't Run
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I've played since January 2019 on Switch and I used to play this game from 2013 to 2018 on Wii U.

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