Hostile Geometry

Описание к видео Hostile Geometry

This run is TAS. The inputs used for the replay are from a RTA practice run done at 240 TPS.
This is a layout style level I have worked on for 1-2 months which is really a collection/showcase of interesting tech that is possible with the GD physics engine. This level isn't intended to be completed by a human but it is technically possible, as the level works on both 60 TPS and 240 TPS and no spam is required at all. This level does require 2 input methods to be used though, otherwise it is impossible. Additionally, this level may break post-2.2, which is why I wanted to show this off beforehand.
The whole style of this level is supposed to be something that fully resembles a 1.0 level but the structuring and game-play come off as extremely unfriendly. Everything about this level is upfront, there are no invisible objects except speed portals to prevent de-sync and spikes for the custom death orbs.
I hope you find this level interesting!
Special thanks to Synactive for bug-fixing the level on 60hz

Music: Life in Reverse by Mr. Bill & Blanketdragon
Level ID: 95758757

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