ALL PHYSICAL ATTACK ITEMS IN MOBILE LEGENDS EXPLAINED!! SEASON 28 2023

Описание к видео ALL PHYSICAL ATTACK ITEMS IN MOBILE LEGENDS EXPLAINED!! SEASON 28 2023

If you want to improve your understanding of itemization, especially with physical attack items, watch this video and become an itemization master!

ALL DEFENSIVE ITEMS EXPLAINED:    • ALL DEFENSIVE ITEMS IN MOBILE LEGENDS...  

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Time stamp:
0:00 Why you should subscribe to DBringerStreams?
0:26 What this is about
0:47 What is "Unique"?
1:05 Sea Halberd Explained
2:35 Rose Gold Meteor Explained
4:10 Blood Lust Axe Explained
4:37 Hunter Strike Explained
6:10 Blade of Heptaseas Explained
7:03 Malefic Roar Explained
8:07 Blade of Despair Explained
9:10 Endless Battle Explained
10:09 Haas Claws Explained
10:44 War Axe Explained
11:40 Wind of Nature Explained
12:23 Golden Staff Explained
13:33 Corrosion Scythe Explained
14:14 Demon Hunter Sword Explained
15:08 Scarlet Phantom, Berserker's Fury, and Windtalker Explained
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Terminologies:

BS: Battle Spells are extra abilities any hero can equip. Never forget to check if you have the appropriate BS based on your lineup and the enemy team's lineup. This can only be set up prior to the game which is during the draft pick/preparation phase.

CC: Crowd Control is the act of disabling heroes. (Stun, Slow, Silence, Root Etc.)

Objectives: Jungle Objectives such as the Turtle, Lord, etc. This also includes Turrets, and of course, the opposing team's base.

Camping: The act of hiding and attempting to Gank a hero multiple times with the intent of preventing its growth.

Freeze/Lane Freezing: Act mostly done on the Side lanes to prevent over-exposure. Mostly done during the earlier stages of the game, or when enemies aren't visible in the mini-map.

Carry: Can be any hero with the potential of flipping the sides of the coin in battle, or in other words, carrying an entire team to victory!

MM/ADR: Marksmen also known as Attack Damage Ranged, are usually squishy heroes with low to minimal survivability which has the potential to carry the entire team especially in the late game if fed enough. Normally farms dominantly on the lane.(Bottom Lane)

Assassin/ADC: Attack Damage Carries also known as Assassins are usually squishy but with high mobility, these heroes also have the potential to carry the entire team. Unlike MMs though, most if not all Assassins are melee. Normally uses the Jungle as a farming area as opposed to laning.

Offlaner: Usually are fighters or even tanks with good minion sweeping potential and high sustain and survivability. Though not the norm, some offlaners are known to have the potential to carry an entire team. Dominates the Top Lane.

Tank: High HP pool, high resilience, and survivability are the qualities of a Tank. Normally sacrifices itself for the Core Hero(es).

Support: Extremely versatile heroes which can either have high survivability, or hard CC, usually with skills able to empower a number of heroes with buffs, heals, etc.



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