Choujin Sentai Jetman (Power Rangers / Bird Fighter). Normal Mode. NES [No Death Walkthrough] Game

Описание к видео Choujin Sentai Jetman (Power Rangers / Bird Fighter). Normal Mode. NES [No Death Walkthrough] Game

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Choujin Sentai Jetman is a game for the Nintendo Family Computer loosely based on the Super Sentai season of the same name. Using the same engine as Shatterhand (which was a Metal Hero (another tokusatsu-based game in Japan, Tokyuu Shirei Solbrain to be precise), the game has the player going through each stage of the game, fighting bad guys until meeting the monster of the week, then followed by morphing the Jet Force's mechs into the Jet Garuda and Jet Icarus to finish the baddie off. An interesting note about this Sentai was that it was the season before Kyoryuu Sentai Zyuranger, which would become the basis for the first season of Mighty Morphin Power Rangers.

With Mighty Morphin Power Rangers becoming a significant cultural force in the western world again, it’s important not to forget where the series came from, or what interesting stuff that source material has spawned. The Super Sentai series of children’s live-action superhero shows has been going strong for decades now, so much so that it was on series fifteen by 1991. The bird themed Choujin Sentai Jetman series sticks out as the first running series in the Sentai line to get its own game, a 1991 Japan only release on the Famicom that shares the show’s name. Published by Bandai subsidiary Angel, the Choujin Sentai Jetman game let kids all over the country play as their favorite heroes and defeat the evil forces of Vyram, an interdimensional army aiming for complete domination.

The game proper is free of narrative, sticking to pure gameplay and managing some surprisingly fun levels in the process. There are five “areas” to pick from at start, and a last one unlocked once the others are beaten. You get five tries in the form of the five Jetmen, each with their own abilities and stats. Red Hawk and Black Condor get eight hit points and the powerful but short reaching Bringer Swords, Blue Swallow and White Swan each get six hit points and the longer ranged but weaker Bird Blasters, and Yellow Owl gets seven hit points and the Wing Gauntlets, which act as punch extenders and can hit two enemies at once with ease. With power roughly equal to the Bringer Swords, the gauntlets are easily the most useful weapons in high spawning areas. When one dies, you pick another to continue and go like this until you win or all five are defeated.

Every area is a pretty straight forward action set, with enemies coming from both sides as you move right and survive the waves and stationary turrets. It’s all pretty simple and relatively easy to handle on easy mode, but the game has four difficulty modes to pick from. Normal starts getting tricky with enemy placements and spawning, and the hidden hard and very hard difficulties are classic 8-bit challenge and frustration. These segments are mechanically simple, with your Jetmen having their main attack and a high kick only really useful for hitting enemies on slightly higher ledges right next to you (though that is useful). You also have access to a super you can access whenever you have one in stock, causing your Jetman to spread their wings and destroy every enemy on screen in a flash.

At the end of every area is a boss, but you don’t fight them with normal mechanics. Instead, a cutscene plays showing the team’s robots combining, and then has you control that combined robot and face the kaiju boss, mono-a-mono. These mecha segments are closer to a fighting game, but far clunkier. They even come with a super meter that charges overtime, but especially with successful punches and blocks. Managing to charge the four part meter gives you access to four different specials, though the one unit energy punch is mostly worthless. The second unit unlocks a head beam that travels down diagonally, the energy punch in the third tier stuns the enemy for a moment and helps you get off an extra hit, and a full bar results in a wave charge that can wipe out nearly half a health bar. It’s mostly a battle of attrition, learning patterns and trying to get in big damage while staying safe to outlast the enemy.

#NES #Nintendo #Famicom #FamilyComputer #NintendoEntertainmentSystem #HyundaiComboy #Fantendo #Game #NostalgiaForever #ChoujinSentaiJetman #Jetman #PowerRangers #BirdFighter

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