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Скачать или смотреть How to Use TextMeshPro with PlayerPrefs in Unity

  • vlogize
  • 2025-07-25
  • 2
How to Use TextMeshPro with PlayerPrefs in Unity
How to use string playerprefs with TextMeshPro?c#unity game enginetext
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Описание к видео How to Use TextMeshPro with PlayerPrefs in Unity

Learn how to seamlessly save and display player names using `TextMeshPro` in Unity with PlayerPrefs. This guide simplifies the integration with easy-to-follow code examples.
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This video is based on the question https://stackoverflow.com/q/65808872/ asked by the user 'Wymlock' ( https://stackoverflow.com/u/15029010/ ) and on the answer https://stackoverflow.com/a/65811164/ provided by the user 'Tom Sebty' ( https://stackoverflow.com/u/14562965/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to use string playerprefs with TextMeshPro?

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Use TextMeshPro with PlayerPrefs in Unity

When developing games with Unity, managing player data such as names can be a common yet essential requirement for many developers. If you’re utilizing the PlayerPrefs system to save player names, you may encounter issues when trying to display these names using TextMeshPro. In this guide, we'll explore how to integrate TextMeshPro in your Unity project for saving and displaying player names effectively.

Understanding the Problem

In the example provided, a simple script has been created to save a player's name using Unity's PlayerPrefs. While the code works well with the standard InputField and Text components, it fails to operate with TextMeshPro. This creates confusion for developers transitioning to or preferring TextMeshPro for enhanced text rendering in Unity.

Current Script Overview

Here are the key components of the existing scripts:

First Script (SaveName): This script is responsible for saving the player's name when a button is clicked.

[[See Video to Reveal this Text or Code Snippet]]

Second Script (NameScene): This script retrieves and displays the saved name at the start of the scene.

[[See Video to Reveal this Text or Code Snippet]]

The Solution: Transitioning to TextMeshPro

To make this work with TextMeshPro, we need to adjust both scripts slightly. Here’s a step-by-step guide on how to implement the necessary changes.

Step 1: Update Your Script Imports

First, ensure that you have the TextMeshPro namespace included at the top of your script file. This is crucial for allowing access to TMP_Text functionalities.

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Modify the Second Script

In your NameScene script, you need to change the declaration of the NameBox variable from Text to TMP_Text. Below is the updated version of your script:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Update the Inspector

After you’ve made these changes in your code:

Go to your Unity Editor.

Find the object containing the NameScene component.

Replace the Text component in the inspector with the TextMeshPro component.

Step 4: Test Your Changes

Press Play in the Unity editor.

Save a name using your SaveName script, then check if the name appears correctly using TextMeshPro in your scene.

Key Takeaways

Incorporating TextMeshPro: To utilize TextMeshPro for PlayerPrefs, you must switch the data type in your scripts from Text to TMP_Text.

Ensure Proper Imports: Always ensure that the correct namespaces are imported for any component you wish to use.

Editing in the Unity Editor: Don’t forget to update your component references in the Unity inspector after modifying your scripts.

By following these steps, you can easily integrate TextMeshPro into your Unity project and manage player names smoothly using PlayerPrefs. Happy developing!

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