Using DMX to control custom Unreal Engine lighting and other assets (UE 5.2)

Описание к видео Using DMX to control custom Unreal Engine lighting and other assets (UE 5.2)

Welcome to the first DMX stage lighting with Unreal.
This is the first video of its series needed to build lighting, or other assets, and control them in real time with DMX in Unreal Engine 5.2
It covers setup, best settings, building your first fixture using light materials, importing prefabbed fixtures, and using the patch tool built in.

Discord Server is live! Hang out, ask or answer questions, show off your latest work, and stay tuned for upcoming stuff!
Patreon is also live and being updated with new downloads, including a nexus 5x5 high detailed panel!

Discord:   / discord  
Patreon: https://patreon.com/user?u=78762934&u...

Chapter Markers:
Start: 0:00
Plugins needed: 1:28
Get engine Content: 2:50
Project Settings / Editor Preferences: 6:09
Output Color Variable: 15:40
Set Light up to adjust brightness: 18:39
Set Color: 20:50
Performance Booleans: 21:48
Emissive Materials + Performance Booleans: 25:57
Create Lens Material: 29:03
Assign Lens Material to Lens Component: 34:20
At this point we have a functioning light with a light up lens: 34:58
Create Beam: 36:03
Unreal Beam Material Walkthrough: 38:35
Connecting to the beam mesh by blueprint: 44:08
Save your progress (More often then here): 46:17
Establish a DMX Stream: 49:21
Configure Project to accept DMX: 50:10
Build DMX Profile: 50:53
Patch the fixture in the DMX Library: 52:41
Viewing the DMX Stream in Unreal 53:26
Discovery - Controlling fixtures in editor 56:09
Correcting the unrevealed Variables from earlier 1:01:46
System Complete: 1:02:40

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