Save/Load System and Seed-based RNG in Godot (S02E14)

Описание к видео Save/Load System and Seed-based RNG in Godot (S02E14)

Welcome to the second season of the "Godot 4 Card Game Course" using the powerful Godot engine! 🎮
In this beginner-intermediate tutorial, we'll implement a seed-based, predictable random number generation and a save/load system.

☕ If you want to support me, buy me a coffee at:
https://ko-fi.com/godotgamelab

⏰ Timestamps:
00:00 - Intro & Demo
02:23 - Discussion on the Save/Load System
13:02 - Creating the PauseMenu
20:08 - Coding the PauseMenu
28:32 - Hooking up the Pause Menu
29:38 - Creating the SaveGame Resource
38:15 - Saving the Game when a Run is Started
42:04 - Loading the Game from the SaveGame Resource
44:12 - Changing the MainMenu
46:57 - Testing the Save System
48:48 - Reuilding the Map from the SaveGame Resource
53:27 - Saving the Game when Entering/Exiting Rooms
58:12 - Deleting the SaveGame after Winning/Losing
01:00:00 - Ko-Fi Page Self-Promotion
01:00:09 - Seed-based RNG Discussion
01:03:52 - Creating the RNG Autoload Script
01:08:59 - Saving and Loading the Seed and the State of the RNG
01:10:44 - Hooking the Seed-based RNG in the whole Project
01:22:54 - Testing the Seed-based RNG System
01:26:05 - Outro & Credits

👩‍💻 Season 2 Starter Project on GitHub:
https://github.com/guladam/deck_build...


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Twitter:   / adam_gulacsi  
Mastodon: https://mastodon.gamedev.place/@guladev

#godot #godot4 #cardgames #gamedev #indiedev

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