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The CL-13 Sabre Mk.4 is a rank V Italian jet fighter with a battle rating of 8.0 (AB), 8.7 (RB), and 9.0 (SB). It was introduced in Update 1.91 "Night Vision".
Flying very similarly to the F-86A-5 Sabre, this early CL-13 is not as formidable as its younger siblings in the German tree. The J47-GE-13 engine does not allow it to climb or accelerate as quickly as most of its opposition and the machine gun armament can be lacking against jet aircraft. Still, it turns well and retains speed decently in a straight line. Play in a cautious support role for best results.
Succeeding the CL-13 Mk.4 is the Italian F-86K, a heavily revised Sabre that trades manoeuvrability for much stronger armament and an afterburning engine producing nearly twice the thrust.
The CL-13 Mk.4 will feel immediately familiar to anyone who has flown the F-86A-5. The engine feels lacking; it does produce more thrust than the contemporary MiG-15's RD-45 engine, but considering that the Sabre weighs much more, the results are not pretty. And the MiG-15bis leaves the poor Sabre in the dust. Engine performance aside, the airframe has some perks. It has leading edge slats that allow it to turn quickly at low speeds, the sleek aerodynamics contribute to good top speed and horizontal energy retention, and the roll rate is fantastic. Hard turning should be done with caution however, as it tends to bleed energy, and at high speeds it's easy to break the wings.
Usage in battles
The CL-13 Mk.4 is held back by its poor engine performance and is not as good at energy fighting as the MiG-15, for example, but going all-in on close quarters turnfighting may not end well either. It is rather contradictory; it turns well but bleeds energy while doing so, and it accelerates poorly but holds onto speed quite well outside of wild manoeuvring or hard vertical manoeuvres.
Playing as a support fighter can mean many things, but for the most part it involves waiting for teammates to start engagements and jumping in later to pick off distracted enemies. This is not the most glamorous of playstyles, but charging into battle will usually result in being sent back to the hangar very quickly. At the start of the match, try to pick up some speed at low altitude to help the Sabre accelerate as best as it can, preferably somewhat off to the side. Once sufficient speed is attained (perhaps at around 800 km/h), zoom climb up to medium altitude, level out, and start flying towards the center of the map. At this point, first contact should have been made with the enemy team and there will likely be a sizeable furball. Begin performing gentle boom-and-zoom attacks against low-energy opponents if there are not too many opponents looming above you. If an enemy gets on your six, use the excellent roll rate to dodge fire as best as possible and head towards teammates for assistance. Once your energy has been expended, try to extend away and regain altitude.
Turnfighting can often work since this Sabre is very nimble, but don't keep it up for long unless you are certain that it will secure a kill. Dumping all of your energy will make you a very easy target for enemy guns and missiles and regaining energy is difficult. Think twice before chasing enemies into vertical manoeuvres; the poor thrust-to-weight is unhelpful and the Mk.4 lacks missiles to shove up a stall-climbing target's tailpipe.
Overall, flying the Mk.4 is a tricky affair. It has some parity with other early swept wing jets and it can outmanoeuvre most of its opponents, but said opponents can include jets with afterburners and missiles. There is really not much that the Mk.4 can do against supersonic jets like the F-100A unless they are very low on energy or are foolish enough to engage in a turnfight. The Mach 2 capable English Electric Lightning in particular has nearly 5 times the climb rate and is practically untouchable. Leave these targets for your teammates, who are hopefully better equipped than you, and find other enemies to engage.
Radars
The CL-13 Mk.4 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
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